Base Class: Monk
Monks of Fluidity take advantage of their morphable body, shaping their limbs to suit their needs. This provides them with speed unmatched by other creatures, as well as additional survivability.
Long Arms
3rd-level Way of Fluidity feature
By elongationg your arms and legs, your unnarmed strikes gain additional 5 feet reach. This value increases to 10 when you reach level 11.
Fluid dodge
Your fluidity allows you to dodge enemy attacks effortlessly. You gain additional +2 bonus to your AC additional 10 feet of movement speed while not wearing any armor.
Energy absorption
6th-level Way of the Astral Self feature
Your unconvetional build alows you to absorb damage you take and the reuse the energy on your next attack.
As a reaction, when hit by a melee attack, you can spend a Ki point to reduce the damage taken by your Martial Arts die. You can add the damage negated to your next succesfull melee attack.
Body of the Astral Self
11th-level Way of the Astral Self feature
When you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action required). This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance.
While the spectral body is present, you gain the following benefits.
Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1).
Empowered Arms. Once on each of your turns when you hit a target with the Arms of the Astral Self, you can deal extra damage to the target equal to your Martial Arts die.
Awakened Astral Self
17th-level Way of the Astral Self feature
Your connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki points to summon the arms, visage, and body of your astral self and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die.
While your astral self is awakened, you gain the following benefits.
Armor of the Spirit. You gain a +2 bonus to Armor Class.
Astral Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your astral arms.
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