Warlock
Base Class: Warlock

The Aberrant Coin is a mind borne of an ill-advised combination of commerce, magic, and law. It is an uncaring patron, seeking pacts not for its own benefit but solely because it requires a name signed on its smart contract to exist and function. While the Aberrant Coin does not seek to take anything in return, it also does not promise consistency in return. When the market and value are high, the pact holder will reap the benefits and power; when the market is low, that power can turn in an instant. Binding oneself to the Aberrant Coin is a sacrifice. Someone must be the conduit of the Coin to ensure the currency can continue and any who have invested can be kept from destitution.

Once a pact is formed, the pact holder gains the benefit of a direct connection to the raw heart of commerce and market-making. Through their actions, they can bargain with life itself to create gold and shape market values with their words. However, they must also contend with unforeseen shifts in the market that will weaken their magic and enact a toll until the market rebounds. Their magic reflects the fluctuating nature of market value, made manifest as gravity. The higher the risk, the higher the reward for those brave enough to hitch their life and soul to the Aberrant Coin.

Expanded Spell List

1st-level Aberrant Coin feature

The Aberrant Coin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Aberrant Coin Expanded Spells
SPELL LEVEL SPELLS
1st command, shield
2nd augury, enlarge/reduce
3rd slow, spirit guardians (requires Initial Coin in lieu of Holy Symbol for material components; guardians appear as businesspeople who will pitch the Aberrant Coin to other creatures in the vicinty)
4th divination, fabricate
5th arcane hand (has the appearance of diamond), maelstrom (appears as a swirling mass of coins)

Initial Coin Offering

1st-level Aberrant Coin feature

You gain a single coin, known as your Initial Coin, that acts as a manifestation of the contract with your patron. You can summon the coin to your hand or dismiss this coin as a bonus action regardless of its location. Other creatures see this coin as a gold coin of any currency, equivalent to 1gp in value.

You may give your Initial Coin to a willing creature through a physical transfer. The coin cannot be transferred magically or to an unwilling/unaware creature - attempting to do so will cause the coin to reappear in your hand. Once in a creature's possession, you can perform a Perception check at will (DC 10) to determine its location. If the check is failed, or if the creature is located on another plane or demiplane, you will only be able to determine which plane the creature is on. Your Initial Coin may be summoned back to your hand freely as a bonus action. 

As an action, you can also choose to conceal any currency you possess in a pocket dimension linked to the Initial Coin. While in this pocket dimension, currency can be accessed using a bonus action or brought back fully from the pocket dimension using a full action. If you die, the currency reappears on your corpse.

Volatile Asset

1st-level Aberrant Coin feature

While holding your Initial Coin, before you roll any check or attack roll, you may activate this invocation. For your next die roll, bonuses and proficiencies are ignored; instead, you add your Volatility Die to your roll. 

Your Volatility Die starts at a d4. If you roll the maximum value on your Volatility Die, it "graduates" one rank, increasing in order to a d6, d8, d10, d12, d20. If you fail a roll after invoking Volatile Asset, your Volatility Die "resets" to a d4, regardless of the rank it has achieved previously. No modifiers may be added to the value of your Volatility Die.

If your Volatility Die has "graduated" to a d20, and you roll a 20 on your Volatility Die, you may choose between one of the following options and reset your Volatility Die to a d4:

  • Create one common or uncommon magic item of your choice
  • Gain advantage on your next 10 rolls of any type

 

Magically Fungible Tokens (MFTs)

6th-level Aberrant Coin feature

Whenever you reduce a Small or larger creature to 0 hit points using a warlock cantrip or spell cast using a warlock spell slot, you can choose to capture a portion of the creature's soul, granting you MFTs (Magically Fungible Tokens) equal to the creature's hit point maximum. MFTs can only be acquired once per creature; you cannot acquire more from the same creature under any circumstances.

Whenever you cast a spell using a warlock spell slot that has a material component worth more than 1gp, you can choose to pay an equal amount of MFTs in place of the material components. The material components appear and exist for the duration of the spell if not consumed by the spell. 

Abilities Fraud

10th-level Aberrant Coin feature

Through the power of the Aberrant Coin, you can now attempt to influence your reality through sheer willpower, affecting the outcome of your own rolls.

For any roll you fail where you have not invoked Volatile Asset, you may reduce your Volatility Die by one rank to reroll the initial failed. You may not invoke Volatile Asset on the re-rolled check. You cannot use this feature if your Volatility Die is already at the d4 rank.

Once used, you cannot use this feature again until you complete a long rest. At 14th-level or higher, you cannot use this feature again until you complete a short or long rest.

Measured Beta

14th-level Aberrant Coin feature

You gain the ability to exert some control over the volatility of the Aberrant Coin. Once per long rest, when you invoke Volatile Asset on a roll for which you would normally have bonus and/or proficiency, you may now add the relevant bonuses and proficiency to the dice result before resolving the effect of Volatile Asset. 

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