Base Class: Warlock
Your patron is a being of immense draconic power. Many of these patrons are dragons which have undergone the process of becoming greatwyrms, however sometimes exceptionally powerful ancient dragons, or other draconic beings, may serve as these patrons. There are many ways in which you might have entered into your pact; perhaps you accidentally stumbled into the lair of a benevolent dragon, which presented you with the opportunity of a lifetime. Or, maybe you sought power, and turned to the might of dragons in the hope of finding it. Regardless of how you entered into your pact, , your patron grants you the ability to channel some of the magic of dragons.
Expanded spell list
The Scaled lets you choose from an expanded list of spells when you learn a Warlock spell. The Following spells are added to the Warlock spell list for you.
|
Spell Level |
Spells |
|
1st |
Acid Arrow, Burning Hands |
|
2nd |
Feather Fall, Darkvision |
|
3rd |
Lightning Bolt, Protection from Energy |
|
4th |
Polymorph, Secret Chest |
|
5th |
Cone of Cold, Legend Lore |
Dragon's Claw
Your patron gives you the ability to take on some aspects of a dragon to aid you in battle. At 1st level, you gain the power to sprout dragon-like claws from your hands.
As a bonus action, you can transfrom the fingers on one of your hands into talons. This last for 1 minute or until you use a bonus action to change back. While these claws are present, you can make unarmed strikes with them which deal slashing damage equal to 1d6+ your Strength modifier.
You can use this feature a number of times equal to 1 + your Charisma modifier (minimum of 1 time). You regain all expended uses when you finish a long rest.
Speech of Dragons
Starting at 1st level, your pact gives you insight into the language of dragons. You can speak, read, write and understand Draconic.
Ward of the Dragon
Starting at 6th level, the power of your pact allows you to guard yourself against certain attacks, mimicking the abilities of various types of a dragon. As an action, you give yourself resistance to one of the following damage types for an hour: acid, poison, fire, lightning, cold, radiant, force, necrotic, or psychic.
Once you use this feature, you can't use it again until you finish a short or long rest.
Draconic Senses
Starting at 10th level, you gain some of a dragon's enhanced senses. As long as you are able to hear or smell, you have blindsight up to 30 feet. You also gain Darkvision up to 60 feet.
Wrath of the Wyrm
Starting at 14th level, you gain the ability to call upon a magical draconic ally to aid you in battle. As an action, you can summon a dragon, taking the appearance of a semi-transparent Young dragon (the precise type of which is chosen by your DM or determined randomly), and designate one creature you can see within 60 feet of you for the dragon to target. The dragon acts independently of you and has its own initiative. It will focus on pursuing and attacking its designated target, only doing otherwise to defend itself or escape danger, and is friendly to all creatures besides its target unless attacked by them. The dragon remains for one minute, or until it or its target is reduced to 0 hit points. You can also dismiss the dragon early as a bonus action. When any of these conditions are met, the dragon fades away instantly.
Once you use this feature, you can't use it again until you finish a long rest.
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