Rogue
Base Class: Rogue

Rainbow Lightweaver -

In the world's tapestry, where shadows dance and light weaves its intricate patterns, there exists a clandestine sect of rogues touched by the mystical essence of the World Tree. These cunning individuals harness the radiant power of refracted light, becoming elusive phantoms capable of slipping unnoticed through the brilliance of day and the veils of night.

Spellcasting

As a Rainbow Lightweaver, you gain access to divine magic drawn from the World Tree's radiant essence. Your spellcasting ability is Wisdom.

Cantrips

You know two cantrips of your choice from the Cleric spell list including Dancing Lights. You learn additional cleric cantrips of your choice at higher levels.

Preparing and Casting Spells

You prepare a list of spells from the cleric spell list that are available for you to cast, choosing a number of spells equal to your Wisdom modifier + your Rainbow Lightweaver level (minimum of one spell). The spells must be of a level for which you have spell slots.

Casting Spells: You can cast cleric spells using your spell slots. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, since your magic draws upon your connection to the World Tree. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Rainbow Lightweaver Cleric Spellcasting Table

Rogue

Level

Cantrips

Known

Spells

Prepared

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

2

2

—

—

—

4th

2

3

3

—

—

—

5th

2

3

3

—

—

—

6th

2

3

3

—

—

—

7th

2

3

4

—

—

—

8th

2

4

4

2

—

—

9th

2

4

4

2

—

—

10th

3

5

4

3

—

—

11th

2

5

4

3

—

—

12th

4

5

4

3

—

—

13th

4

6

4

3

2

—

14th

4

6

4

3

2

—

15th

4

6

4

3

2

—

16th

4

7

4

3

3

—

17th

4

7

4

3

3

—

18th

4

7

4

3

3

—

19th

4

8

4

3

3

1

20th

4

8

4

3

3

1

World's Tapestry

Starting at 3rd level, you have been initiated into the clandestine sect of Rainbow Lightweavers, granting you abilities that harness the radiant power of refracted light.

You gain access to a set of abilities that enhance your Dexterity and stealth

You gain a +1 to Your Dexterity score and also gain proficiency in Stealth.

 

Prismatic Shroud

Starting at 3rd level, you can use your bonus action to surround yourself with a prismatic shroud of light, granting you advantage on Dexterity (Stealth) checks until the end of your turn. You can use this feature a number of times equal to your proficiency bonus, regaining all uses after finishing a long rest.

Spectral Step

Beginning at 9th level, you gain the ability to step momentarily into the spectral realm. As a [Tooltip Not Found] when you are hit by an attack, you can use your reaction to reduce the damage taken by an amount equal to your Dexterity modifier plus your rogue level. Once you use this feature, you can't use it again until you finish a short or long rest.

Prismatic Assault

Upon reaching 13th level, you learn to infuse your strikes with prismatic energy.

Once per turn, when you hit a creature with a weapon attack, you can deal an additional 2d6 radiant damage. The damage increases to 3d6 at 17th level.

Rainbow Veil

At 17th level, you can blend seamlessly with the ambient light, becoming a phantom within the brilliance of day or the veils of night.

You can cast the greater invisibility spell on yourself without expending a spell slot. Once you use this feature twice, you can't use it again until you finish a short rest.

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