Base Class: Monk
Monastic Tradition: Adolla Burst - Devil's Footprints
The Adolla Burst is an otherworldly and infernal power coursing through the veins of those chosen by the flames. It manifests as a radiant, ethereal fire that intertwines with the essence of the individual, granting them extraordinary abilities. The flames of the Adolla Burst are not merely physical; they embody the very essence of heat, intensity, and purification.When activated, the Adolla Burst envelops its user in a luminous, fiery aura, symbolizing the fusion of their spirit with the elemental power. This manifestation often includes visual cues, such as glowing embers, flickering flames, or even ethereal wings of fire, depending on the individual's level of mastery.The Adolla Burst is more than a source of destructive force; it represents a connection to the primal energy of the universe. Those attuned to the Adolla Burst gain not only increased physical prowess but also a heightened awareness, a burning passion, and a profound link to the elemental forces of fire.In the heat of battle, the Adolla Burst user becomes a living embodiment of fire, leaving a trail of scorching devastation in their wake. The power resonates with both the destructive and purifying aspects of flames, making the user a force to be reckoned with on the battlefield.
Infernal Strikes
Monastic Tradition Feature: Ignition Strikes(Starting at 3rd Level)
Ignition Strikes (3rd Level): Your kicks are imbued with the fiery essence of the Adolla Burst. All kicks are considered unarmed strikes, dealing 1d4 fire damage equal to your Martial Arts die. When you spend 1 ki point to use Flurry of Blows, your attacks can set creatures on fire. The target must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take additional fire damage equal to your Dexterity modifier.As one gains the Adolla Burst "Devil's Footprints," you become immune to fire damage. However, your fire can be extinguished by water.
Infernal Sprints
Monastic Tradition Feature: Infernal Sprints (6th Level): The Adolla Burst grants you swiftness beyond mortal limits. As a bonus action, you can spend 1 ki point to move at an incredible speed. Until the end of your turn, your movement speed is doubled, and you gain the benefits of the Dash action. This feature enhances your mobility in combat, allowing you to maneuver with exceptional agility.
Flashfire Assault
Monastic Tradition Feature: Flashfire Assault (11th Level): The Adolla Burst empowers you to become a streak of flames, swiftly leaping between targets. As an action, you can spend 3 ki points to initiate Flashfire Assault. Choose a target within 5 feet of you and make a melee attack. Upon a successful hit, you can seamlessly flash to another target within a 15-foot radius of the original target, making an additional attack. This process can be repeated, allowing you to attack up to three targets within the radius. Each creature hit must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier), taking fire damage equal to 3d6 plus your Dexterity modifier on a failed save, or half as much damage on a successful one. This feature transforms you into a blazing whirlwind, striking with incredible speed.
Flame Soar
Flame Soar (11th Level): The Adolla Burst within you transforms into a blazing propulsion system emanating from your feet, allowing you to take flight. As a bonus action, you can spend 4 ki points to activate Flame Soar. Flames burst from your feet, granting you a flying speed equal to your current walking speed. While flying, you can move freely through the air, and you have advantage on Dexterity saving throws against effects that would ground you or impede your flight. Once you want to go back down, you gently descend to the ground. You must finish a short or long rest before using Flame Soar again.
Walking Sun
Monastic Tradition Feature: Walking Sun (17th Level): Embracing the full power of the Adolla Burst, your body undergoes a radical transformation. Horns sprout from your head, and your skin turns a deep shade of red. The intense heat radiating from your form enhances your abilities.Unleashing the full might of the Adolla Burst, you can now perform the Blazing Nova. As an action, you can spend 5 ki points to gather the intense flames within you and release them in a devastating explosion. All creatures in a 20-foot radius centered on you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, they take fire damage equal to 8d8 plus your Dexterity modifier, and half as much damage on a successful save.
Previous Versions
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11/27/2023 11:27:34 PM
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This subclass is very good, but I do have a few suggestions. Firstly, the fire immunity should be changed into fire resistance as even in the show the characters aren't immune to fire. (Immunity is also just a very strong feature to give out at 3rd level). Secondly, the 6th level ability, infernal spirits, is basically redundant. It does essentially the same thing as dash (doubling movement speed) and is only useful if you combine it with dash as your action to make you have ×4 speed rather than ×3 speed if you double dashed. All the other abilities are dope, and I hope you continue making subclasses like this. Just wanted to give my input.