Monk
Base Class: Monk

Monks of the Way of the Heavy Hand perhaps aren't the most wise of their brethren, but they are the ultimate masters of harnessing chaos and turning it into joy. Clumsy to a disastrous degree, the Heavy Hand monk has a habit of getting themselves into trouble but always has a way out that straddles the line between enlightened and moronic. Heavy Handed monks focus on making the most of their situations, and find serenity in the little joys of an unpredictable life. 

Failing Upwards

3rd Level Way of the Heavy Hand class feature

You have become a master at turning your failures into successes, utilising your clumsy nature to get the most out of your actions. 

When you take this feature at third level, once per short rest you can turn any failed ability check into a success at the cost of one ki point. 

During combat, you can utilise your clumsiness to turn your failures into something useful. As a reaction whenever you miss a melee attack (not including your flurry of blows attacks) you can use a ki point to apply one of the following effects on the target:

  • Use your reckless momentum to swipe at its legs. It must succeed a Dexterity saving throw or be knocked prone
  • Tumble into the enemy and shove them. It must succeed a Strength saving throw or be pushed up to 15ft. away from you. 
  • Follow through on your attack to strike at the enemies hands. It must succeed a Dexterity saving throw or be disarmed. 

Saving throw DC = 8 + proficiency bonus + relevant ability modifier

Also starting at 3rd level you gain the following action to use in combat. 

Clumsy Attack. When making an attack roll against a target, you may choose to sacrifice your proficiency bonus on the attack roll to instead add it to the damage roll on hit.

Enlightened Joy

6th level Way of the Open Hand class feature

The parameters for your failures are larger, but so are your parameters for successes. 

Critical hits and successes can now be rolled on a 19 or 20, but likewise critical misses and failures can now be rolled on a 1 or 2. 

Additionally whenever you roll a critical failure or success, you can laugh with giddy abandon at your fortune and roll a d20 without modifiers. If you roll 10 or higher, you gain a point of inspiration from your joy.

Rough and Tumble

11th level Way of the Heavy Hand class feature. 

Starting at 11th level, you may use one ki point to toughen your resolve as a bonus action, and gain temporary hit points equal to twice your Monk level. 

Additionally, your Clumsy Strike action gains strength. Starting at 11th level, when you sacrifice your proficiency bonus on the attack roll, it is added twice to the damage roll. 

Also, thanks to your tumbling martial arts form, you are immune to being grappled or knocked prone. 

Fight Your Way Out

17th level Way of the Heavy Hand class feature

You often find yourself in bad situations of your own making, luckily now you have the skill and ferocity to fight your way out. 

Once per long rest in combat you can expend all of your remaining Ki points to enter a dizzying combat trance. Whilst in this trance your movement speed is tripled, you ignore opportunity attacks, and can make a number of attacks equal to the amount of Ki points expended. 

If you have more Ki points than there are visible enemies, you will only spend an amount equal to the number of enemies you can see. 

Also starting at 17th level you gain the following passive: 

Troublemaker. You gain advantage on attack rolls when surrounded by two or more enemies. 

Additionally, your Enlightened Joy and Clumsy Strikes features are enhanced. 

Enlightened Joy. You now instantly gain a point of inspiration on critical failures and critical successes. 

Clumsy Strikes. If you sacrifice your proficiency bonus on the attack roll, it is now tripled on the damage roll.