Sorcerer
Base Class: Sorcerer

The Timekeeper is a special sorcerer that harnesses the power of time itself. These sorcerers have an innate connection to the fabric of reality, allowing them to manipulate time in various ways. Through their mastery over the temporal forces, Timekeepers can alter the flow of time, glimpse into the past and future, and even freeze or accelerate the movement of objects and creatures. With their unique abilities, they can shape the outcome of events and manipulate the course of history itself.

Sorcerer’s Sight

The spell ‘Druidcraft’, is added to your spell list at 1st level.

Mobility Warp

Upon choosing this archetype at first level, you gain the ability to alter the mobility of creatures. As a reaction, you can speed up or slow down a creature you can see. The affected creature’s walking speed changes by 10. This effect lasts for 10 minutes. This feature may only be used once per long rest.

Watcher’s Sight

Starting at 6th level, you gain the ability to see into the immediate future. You gain a bonus to initiative rolls, equal to your charisma modifier, and you gain expertise in perception.

Arcane Prediction

Starting at 14th level, you have an inner sense on what’s happening next. When a creature uses the feature multiattack against you, you are able to make a dexterity saving throw (as a reaction) to dodge it. This feature can only be used once per long rest.

Time Traveller

By 18th level, your affinity with the space-time continuum has reached its peak. As an action, you can summon a Time Machine. It takes the shape, size, and appearance of your choosing, but no bigger than 10ft tall and 10ft wide. The Time Machine is present for 1 minute, allowing you to walk through it. You may choose which time period or year to travel to. This feature may only be used once per day (return trips do not count to this total).

Expanded Spell List

At 18th level, the spell Foresight is added to your spell list.

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