Base Class: Paladin
You have seen the world around you move beyond the need for holy warriors and noble knights. People live in a society advanced enough to provide for all, and your former masters in the ruling class of nobles simply take more and more whilst the common man's life, at best, stays the same. This injustice stirs within you such a fire that you have forsworn your sword and life to bringing about a better world by toppling royal hoarders from atop their mountains of gold and allowing formerly scorned races and peasants an opportunity to build a better life for themselves.
Tenet's of the woke:
Class solidarity- someone's status as a member of the 99% or a truly generous and charitable elite matters more than anything else, because even the criminals are likely only committing their crimes to better their lives.
Charitable giving- outside of tools and items you reasonably could say you need in pursuit of your oath, you give most wealth you gain away in some way.
Revolution- If society refuses to care for its people, it must be broken and remade by any means necessary.
Channel Divinity and Expanded Spell List
Power to the People: Using an action you empower those around you for 1 minute, any humanoid who can see you who is not a noble or hostile towards you gains the benefits of the spell bless, and temporary hit points equal to your Charisma modifier (minimum of +1), and any persuasion rolls you make for their help are made with advantage.
Walking Guillotine: As a bonus action after you hit with an attack, you can use a divine smite at the highest level slot available to you against a noble or a creature possessing more than 500 gold on their person (or items of equivalent value) without expending the requisite spell slot.
Along with these you gain access to the following spells when you unlock slots for their respective levels, they are automatically prepared and do not count against the number you can prepare daily.
Bane/Guiding Bolt
Spiritual Weapon/Healing Spirit
Beacon of Hope/Incite Greed
Blight/Mordenkainen's Private Sanctum
Mass Cure Wounds/Hallow
Tireless Learning
Your pursuit of knowledge and education mean you know better than most the mistakes of the past and present, and you seak to prevent them in the future.
You gain expertise in the History skill, and checks you make for background information about a culture you have encountered previously have advantage.
You gain Proficiency in Intelligence saving throws.
Heroic Protector
You stand by your compatriots with insurmountable loyalty.
If an ally you can see within your paladin auras takes damage, you can use your reaction to reduce it by half, taking the other half yourself.
If you can see the creature that damaged them, make a spell attack roll to redirect half of the damage you received towards that enemy.
You may use this feature a number of times equal to your Charisma modifier per long rest.
People's Champion
You are hailed as the face of hope for the common folk.
Your Strength and Charisma scores are increased by 2, not exceeding 22.
Additionally, when you use your divine smite feature, the enemy must make a CON save against your spell save DC. On a failure, they are stunned until the start of their next turn. If the smite is through your channel divinity feature "Walking Guillotine", the enemy has disadvantage on this saving throw.
Previous Versions
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10/17/2023 3:40:46 PM
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11/13/2023 9:14:18 PM
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11/29/2023 6:27:20 PM
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