Rogue
Base Class: Rogue

Through the use of illusions the player may trick enemies into blocking illusions and catch their targets off guard.

Master of Illusions

Illusion type spells now only cost a bonus action to cast.

At 9th level illusions last twice as long.

At 13th level the range of your illusions are doubled, and enemies have disadvantage on insight checks towards your illusions.

At 17th level Illusions only cost spell slots if you are in combat.

Surprise Attack

Your illusions become real for one turn. This may be used 3 times every long rest

Cheap Shot

Use your reaction to make an illusory swing at an opponent within 5 feet of you. If they succeed the AC check, the next attack they receive they have 2 less AC. If they fail nothing happens.

Distraction

You may sneak attack any target within 5 feet of your illusions now as well as gaining advantage by targets distracted by them unless they are seen through.

Perceptive Paranoia

You gain proficiency on insight checks. Your character grows paranoid to what they can see.

Previous Versions

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