Base Class: Wizard
An overpowered caster, you have the inability to specialize into a school of magic
Overpower
All spells cast for 1 hour gain 1d6 + (INT modifier) extra damage + Proficiency bonus, applied after any saving throws
Rush Cantrip
You can cast a cantrip as a secondary bonus action
Critical Spells
Your spells that require an attack roll score a critical on both a 18, 19, and a 20
Mage of War
Learn spells from the Warlock and Sorcerer Spell Lists (already picked)







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Posted Oct 24, 2019Post if you would correct anything for this subclass