Wizard
Base Class: Wizard

An overpowered caster, you have the inability to specialize into a school of magic

Overpower

All spells cast for 1 hour gain 1d6 + (INT modifier) extra damage + Proficiency bonus, applied after any saving throws

Rush Cantrip

You can cast a cantrip as a secondary bonus action

Critical Spells

Your spells that require an attack roll score a critical on both a 18, 19, and a 20

Mage of War

Learn spells from the Warlock and Sorcerer Spell Lists (already picked)

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