Barbarian
Base Class: Barbarian

Barbarians whose path is forged by the Ruidus draw their power and inspiration from the enigmatic and mystical Red Moon. As Ruidus dominates the night sky, it imbues those who follow this path with untamed and unpredictable abilities.

Barbarians who walk the Path of the Red Moon become conduits of the chaotic energy that rules the surface of Ruidus, allowing them to tap into that chaotic force. Similar to the unpredictable nature of the moon, these barbarians gain unique flare-like abilities that manifest in times of intense emotion or combat.

When these warriors are overwhelmed with fury or engaged in fierce battle, the energy of Ruidus courses through their veins, granting them extraordinary abilities. These abilities can vary from sudden bursts of enhanced strength, speed, or endurance, to more unconventional effects. However, the powers granted by the Red Moon are not easily controlled. The Path of the Red Moon barbarians must learn to embrace the chaos and channel their primal instincts to utilize these flares of powers effectively otherwise the omens that befall those born under a flare, may turn out to be true

Ruidus' Rage

At level 3, through your connection to Ruidus, you are able to infuse your melee attacks to devastating effect. With this power, when you rage, as apart of any attack, you add 1d4 to any damage roll.

This ability increases to 2d4 at 7th level. 3d4 at 11th level. 4d4 at 15th level and 5d4 at 19th level. 

Ruidus Flare

Begining at level 3, the magical energy that churns inside of you erupts during moments of intense emotion. When you enter your rage, roll on the Ruidus Flare table to determine the magical effect produced.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Ruidus Flare
d8 Effect
1 Ruidus blesses you with enhanced strength. Your attacks deal an additional 1d6 of radiant damage for the duration of your rage.
2 Just as Ruidus flares, so does the energy within you. In your rage, radiant light bursts from you. Everyone in a 5ft radius takes 3d6 of radiant damage on a failed Dexterity Saving Throw. If they succeed, they take half damage. 
3 Just as Ruidus flares, so does the energy within you. In your rage, radiant light bursts from you. Everyone in a 5ft radius takes 3d6 of radiant damage on a failed Dexterity Saving Throw. If they succeed, they take half damage. 

4

Ruidus fortifies your defenses. While raging, you increase your AC by 2

5 As Ruidus' energy swirls through you, it creates an unstable aura of energy around you, disrupting magic and causing spells to misfire. For the remainder of your rage, all spells cast within 10 feet of you are cast with disadvantage. 
6 Your body becomes a conduit of Ruidus' chaotic energy. Once during your rage, as a reaction when you take damage, you can unleash a burst of radiant light. Each creature of your choice within 10 feet of you takes 2d8 radiant damage and must make a Constitution saving throw, taking half damage on a success.
7 You're unable to control the sudden surge of energy within your body, causing intense pain and crippling you for a short duration. You are paralyzed for 1d4 rounds, unable to take any actions or move.
8 Ruidus showers you with its rejuvenating light. At the start of each of your turns while raging, you regain hit points equal to your Constitution modifier.

Ruidus' Resiliance

At 6th level, you have started to control the overflow of energy you have been blessed with by Ruidus. You can harness this energy and use it to gain temporary hit points equal to your Constitution modifier + your barbarian level, once per short rest as a bonus action. However, what is given by Ruidus, will be taken away. After 1 minute, you suffer 1d4 force damge per 5 temporary hit point gained rounded to the nearest 5. 

Ruidus' Revenge

At 10th level, your connection to Ruidus radiates off of you, causing those that have the displeasure of being near you, to become frightened of you and the raw power you control. As an action, you can frighten up to 5 creatures of your choice within 10 feet of you who can see or hear you. The target must make a Wisdom saving throw against a DC equal to 8 + your Strength modifier + your Charisma modifier + your proficiency modifier. On a failure they are frightened of you for 1 minute. You can use this ability two times per long rest.

Ruidus' Retaliation

At 14th level, from your connection with Ruidus and the relentless dance of battle, you are granted an unparalleled mastery over the ebb and flow of combat. While raging and you get hit with a melee attack, as a reaction, you can redirect the damage to a creature of your choice that you can see. You can use this ability 3 times per long rest

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