Base Class: Barbarian
TBD
Empowering rage
Starting when you choose this path at 3rd level, When you rage you may choose that at the beginning of your rage you gain a amount of temporary hit equal to 1d8+ your con modifier you can use this trait a number of times equal to your proficiency bonus.
Defensive position
Beginning at 6th level, whenever you gain temporary hit points from your empowering rage feature you may move up to your speed provoking no opportunity attacks and using no action.
Protective attacks
Choose a option
Knocking attack
If you chose this option once per turn whenever you hit a creature with a melee weapon attack while raging you may attempt to knock them prone if the attack hits they must make a strength save (DC Equal to 8+ your PB+ strength modifier) on a failed save they are knocked prone on a successful save they are not knocked prone and your melee attack does half damage
Momentum-powered attack
Once per turn when you hit a creature with a melee weapon attack that costs a action and makes them drop to zero hit points or lands a critical hit you may make a single melee weapon attack and if that attack hits the creature has disadvantage on its next attack roll made on its next turn
Ultimate protector
Starting at 14th level, While your in rage all attack rolls made against your allies within 5 feet of you have disadvantage and deal half damage.
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