Base Class: Fighter
Masters of both combat and courtly etiquette, Gallants are exemplars of bravery, inspiring allies with their noble demeanor and prowess on the battlefield.
Bonus Proficiencies
3rd-level Gallant feature
You gain proficiency with persuasion and either deception or intimidation. If you already have either of these skill proficiencies, you can select another fighter skill proficiency.
Gallantry
3rd-level Gallant feature
You can switch stances in combat to better suit your needs and adapt to the ever-changing flow of battle.
As a bonus action, you can choose to adopt one of three stances, granting you temporary bonuses. When you assume a stance, it grants you an additional effect that lasts until the start of your next turn. You can maintain a stance for 1 minute.
You can change stances a number of times equal to your proficiency bonus. All stance changes are restored upon a short rest.
Battle Stances
When you use a bonus action to activate Gallantry, you can assume one of the three following Battle Stances.
Bastion Stance. Assume a defensive stance. When you assume this stance, your Armor Class increases by an amount equal to your CHA modifier.
Until the start of your next turn, if you are hit by an attack roll, you can use your reaction to also add your proficiency bonus to your Armor Class.
Revenge Stance. Assume an avenging stance. When you assume this stance, you can use your reaction to make a melee weapon attack when a creature enters your melee reach. Additionally, attacks made as part of a reaction deal additional damage equal to your Charisma Modifier.
Until the start of your next turn, if an attack roll is made against you or an ally within 30ft, you can use your reaction to move your speed toward the attacking creature and make a melee weapon attack if they are within range. This movement does not trigger opportunity attacks.
Wrath Stance. Assume a wrathful stance. When you assume this stance, your weapon attacks deal additional damage equal to your Charisma modifier.
Until the start of your next turn, the first time you hit a creature with a weapon attack will knock a medium or smaller creature prone. If the creature is Large, they must make a Strength saving throw (DC: {{savedc:str}} or be knocked prone.
Posturing
3rd-level Gallant feature
The ebb and flow of society is just as familiar to you as the push and pull of combat, and you have the same skills in the boardroom as you do on the battlefield. While in a social 'encounter' you can adopt postures to better persuade, deceive, or intimidate. The same posture cannot be used twice in a row.
Pride. You can adopt this posture to add half your proficiency bonus to your next persuasion check.
Cunning. You can adopt this posture to add half your proficiency bonus to your next deception check.
Menace. You can adopt this posture to add half your proficiency bonus to your next intimidation check.
You can use this feature twice per long rest.
Inspiring Combatant
7th-level Gallant feature
When you adopt a new fighting stance, all allies that can see you within 30ft are granted a bonus until the start of your next turn.
- Wrath Stance. Allies gain a bonus to their first attack and damage roll equal to your CHA modifier.
- Bastion Stance. Allies gain a bonus to their AC equal to your CHA modifier.
- Revenge Stance. Allies can use their reaction to move a number of feet equal to 5 * your CHA modifier. This movement does not invoke opportunity attacks.
Valorous Strike
10th-level Gallant feature
Your finesse, strength, and gallantry continue to grow. The first weapon attack you make after changing stances is made at advantage and deals an additional weapon die of damage.
Surge of Bravery
15th-level Gallant feature
When you use an Action Surge, choose any creatures that you can see within 60ft, including yourself. Until the start of your next turn, the selected creatures gain a bonus to all attack rolls, saving throws, and skill checks equal to your CHA modifier. When used this way, Action Surge does not grant you and additional action on your turn.
Bottomless Heroism
18th-level Gallant feature
When you roll initiative and you have no Battle Stances left, you regain one Stance change. Additionally, if have no uses of Posturing left when you start a social interaction, you regain one usage.
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