Base Class: Barbarian
Plague bringers spends their lives ingesting and mastering the power of poisons and diseases, to form themselves into a deadly biological weapon.
Plague bringers often worship gods of poison and disease, and are as such often viewed as evil or "twisted" due to their methods. They warp and corrupt their bodies through methods of ingesting poisons, and rituals surrounding diseases and death.
Plague Blood
At 3rd level as a plague bringer you can use the wells of poison built up in your body as a weapon.
As a bonus action while your rage is active, you can use a bonus action to spew poisonous bile infront of you in a 10ft cone, creatures in the cone must make a DC{{8+{{proficiency+modifier:str}} savingthrow taking 2d10 poison damage on a failed save and being poisoned for 1 minute, a creature that saves take half damage and is not poisoned.
The size of the cone increases at 5th level (15ft), 9th (20ft), 13th (25ft), and 17th (30ft)
The damage of this ability increases at 5th level (3d10), 9th (4d10), 13th (5d10), and 17th (6d10)
Additionally you are immune to poison and disease
Festering Wounds
Starting at 6th level, you have learned to force your will upon the poison coursing through creatures veins. Once per turn when you attack a creature who is poisoned, you deal an additional 2d6 posions damage causing the poison in their veins to flare.
This damage increases to 4d6 at level 12
Additionally poison damage dealt by you now ignores resistance
Bursting Pustules
Starting at 10th level the Plague Bringer is able to utilize the changes to its body caused by the sacred rituals.
As a reaction when a creature hits you with an attack, you cause pustules on your body to burst releasing a cloud of toxic fumes, creatures within 10 feet of you must make a DC{{8+{{proficiency+modifier:str}} constitution saving throw, on a failure those creatures fly into a coughing fit, unable to act until the end of their next turn.
You can use this feature a number of times equal your proficiency bonus. These uses are retored upon a long rest.
Plaguewalker
Starting at 14th level, while raging you emit an aura of plague insects within 20ft you, creatures of your choice that start or end their turn within your aura must make a DC{{8+{{proficiency}}+modifier:str}} constitution savingthrow or take 3d10 poison damage on a failure, and half as much on a success. You and allies within your aura are considered to have half cover.
Additionally poison damage you deal ignores immunity
Comments