Base Class: Monk
To flow with time and become one with it, to record and preserve the present to share it with the future. That is what it means to follow the path of time.
Mandela Effect
Where you really acting that quickly or was it just a subtle rift in time that allowed you to react before others? Double your dexterity modifier for your initiative only.
Cracks In The Rift
You've harnessed the ability to briefly crack open a rift in time, allowing you to act again. (Action Surge)
Phase In Time
Starting at level 6 when you are attacked by a melee weapon attack, you can use your reaction to reduce the incoming damage by 1D10+ Dexterity Modifier+ your monk level. If you reduce the damage to zero you can choose one of the following effects:
- Using the same reaction you can spend one ki point to make a melee attack against the attacker
- You can spend a ki point to make a Strength (athletics) or Dexterity (Acrobatics) check to disarm the target, dropping their weapon within 5ft of you, or taking it if you have a free hand and are proficient with the weapon.
Master Of Time
Starting at 17th Level you are able to push beyond the veil of the rift and move faster than the eye can see. As an Action you can spend 5 Ki points, granting you a full turn after your current one. During these two turns and after you've activated this ability you gain the following benefits:
- Attack rolls you make have advantage
- Any reactions taken against you have disadvantage if a roll is made.
Warping The Rift
11th Level you gain an additional 1D4 when rolling for initiative. This turns into a D8 at 17th level.
Your "Phase in Time" gains these additional benefits:
- You now reduce damage taken equal to 1D10 + Dexterity Modifier + Wisdom Modifier + Monk Level.
- When you reduce the damage taken to zero, you can spend 2 Ki Points to halt the attacking creature. Making so it can't attack you again on its current turn.







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