Base Class: Fighter
As an Investigative Agent, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well equipped to expose and end hidden evils.
Expert Investigator
Beginning when you choose this archetype at 3rd level, you gain expertise in Insight and Investigation.
Keen Eye
Starting at 7th level, you learn to anticipate enemy's movements. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.
At the start of your first turn of each combat, if you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.
Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you gain advantage on the next attack roll.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Insightful Critical
Starting at 15th level, when you successfully use your Insightful Fighting feature, your weapon attacks can score a critical hit on a roll of 18–20.
Improved Eye
At 18th level, you master the ability to anticipate enemy's movements. You can give yourself an additional bonus to your initiative rolls equal to your wisdom modifier.
At the start of your first turn of each combat, if you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 3d8 damage of the weapon’s damage type, and must make a strength saving throw STR saving throw (DC {{savedc:str,int}}). On failure, you knock the target prone.
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