Fighter
Base Class: Fighter

IMPORTANT NOTE: This subclass was made specifically for a rule supplement called Nimble 5E. It will NOT work in normal 5E, as the mechanics are quite different fundamentally. Nimble 5E can be found on Kickstarter for now.

There stood a stoic and confident dwarf, holding a longsword facing the sky, with his hands by the side of his head. His opponent, another dwarf with a similar longsword, quickly ran up to him, swinging his sword down diagonally. The dwarf simply brought his sword down and out, blocking the opponent's blade and putting his own into the skull of his enemy.

Fencer fighters learn well-established techniques that surprisingly few seem to know, using their own wits to decide what to do, and when to do it.

Many underestimate Fencers because of their conformation to technique, but they are strong because of it. Their own wits do not fail them, as it is up to them and them alone to execute the right move at the right time, or else they will perish.

A Fencer's wits combined with their extensive knowledge of how to use their blade creates a deadly combo.

Longsword Specialist

Starting at 3rd level when you choose this archetype, you have achieved great prowess with the longsword. Your longsword attacks count as finesse, even if the weapon lacks the property.

Additionally, you may parry incoming attacks. While you are holding a longsword, you gain a bonus to your AC equal to your proficiency bonus.

Finally, if you are holding a longsword with two hands, you may choose for it to deal 2d4 piercing damage instead of the usual 1d10 slashing.

 

Zornhau & Versetzen

Starting at 7th level, you learn to perform both Zornhau and Versetzen. You must be holding a longsword to perform either.

When you take the Block/Dodge reaction, you may perform Zornhau to make a melee attack targetting the attacker as part of the reaction.

Alternatively, when you take the Block/Dodge reaction, you may perform Versetzen instead. Roll your damage dice as if you were attacking. If you roll the maximum possible result, the attack that triggered this reaction becomes a miss.

You can only perform Zornhau and Versetzen once a round each.

Krumphau & Zwerhau

Starting at 10th level, you learn to perform both Krumphau and Zwerhau. You must be holding a longsword to perform either.

When you take the Interpose reaction, you may perform Krumphau to reduce the damage you take from the attack by an amount equal to your dexterity modifier.

If you have used Extra Attack this turn and make a rushed attack, you may perform Zwerhau to negate the disadvantage normally given to rushed attacks. You may only do this once per turn, and this only works for one rushed attack.

Offensive & Defensive Myers Square

Starting at 15th level, you learn how to perform both offensive and defensive Myers Square. You must be holding a longsword to perform either. You also cannot use offensive and defensive Myers Square in the same round.

If you have used Extra Attack this turn, you may perform offensive Myers Square. If you do so, you may, as a bonus action spending 0AP, make one weapon attack, rolling normally. You may only do so once per round.

Alternatively, if you have used Extra Attack this round and take the Block/Dodge reaction, you may perform defensive Myers Square. If you do so, this Block/Dodge reaction costs 0AP. You may only do so once per round.

Longsword Mastery

At 18th level, you have completely mastered the longsword. You gain the following benefits:

  • You may perform Zornhau and Versetzen as part of the same reaction.
  • When performing Krumphau, you may make one weapon attack against your attacker.
  • When performing Zwerhau, you instead roll the rushed attack at advantage.
Fencer Image

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