Base Class: Sorcerer
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Clueless
Starting at 1st level you can become clueless for one minute so your teammate have advantage on attacks. When you become clueless you have disadvantage on melee attack and spells.
Cool zone
To activate this ability it will cost 2 sorcery points so you can use a cool zone. If you activate this ability then you will become calm and relaxed. You will also get advantage on all types of attacks.
Mind reading
With the mind reading trait you can use 4 sorcery points to read the enemy's mind. You can use your reaction to do so. The enemy has disadvantage attacks if you read their mind.
Mind stealing
You can steal the opposing threats mind. If you steal the enemy's mind then you can control the enemy them until your next turn unless you or the threat is knocked out. The enemy does a constitution saving throw. You can do this for your action. The undead is immune to this affect. This costs 6 sorcery points to do this ability.