Barbarian
Base Class: Barbarian

The power of the aurora lends extra power to those who rage with their light

Polar Aurora

Starting at 3rd level, a glowing aurora extends from you while you rage. The aurora extends in 10-foot-long tendrils to grant extra effects, but not through total cover.

When you enter your rage, or as a bonus action afterward, you can choose to either extend healing to allies or inflict extra damage to an enemy. As the aurora reaches out, your allies will gain 2 temporary hit points or your enemies will take 2 radiant damage. The amount increases to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.

Aurorial Soul

At 6th Level, your connection to the polar points grants you benefits, even when your aurora isn't active.

You gain resistance to cold and radiant damage, and you don't suffer the effects of extreme cold.

Polar Defenses

At 10th level, you learn to use your mastery of the aurora to help protect and shield others. Each creature of your choice within 10 feet, temporarily gains cold and radiant resistance, while your Polar Aurora is activated.

Aurora Flare

At 14th level, the power of the aurora grows mightier, allowing you to retaliate against your foes.

Your Polar Aurora now has a range of 20 feet.

Immediately after a creature in your aura hits you with an attack, you can use your reaction to force the creature to make a Dexterity saving throw. On a failed save, the creature takes cold damage equal to half your barbarian level.

Additionally, whenever the effect of you Polar Aurora is activated, you can choose one creature you can see in the aurora. That creature must succeed on a Strength saving throw, or its speed is reduced to 0 until the start of your next turn, as it is covered in a magical frost.

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