Sorcerer
Base Class: Sorcerer

The Kelubar's gift is also a curse. Granting the recipient great power but with that power comes cost. Great acidic oozing wings may sprout from your back, or you may even secrete a clone of yourself to undertake your bidding resembling the Kelubar's own abilities. Most impressive however is the extradimensional space you gain access to, a piece of the prison of Carceri that the Kelubar are the wardens of. 

Pocket Rift

A 3 ft. by 3 ft. extradimensional space exists within your person at all times. As an Action you may spend 1 minute performing a ritual involving your acidic secretion to access this space, retrieving from or depositing within. 

Alternatively, twice per day, you may instantly access this space at the cost of 2d4 acid damage, drawing or stowing a weapon within the space.

Flight of the Kelubar

As an action, you grow acidic wings gaining 1.5 times your movement speed as flight speed. You take 1d8 acid damage upon growth and once more every hour of use after.

Acid Companion

You spend a full day liquefying yourself in order to create a clone of yourself. The clone retains all of your Ability scores and features. The clone spawns with half of your spell slots of each value rounded up. Upon creation you receive 3 stacks of exhaustion that do not reset with a long rest, but rather disappear one at a time after a week each.Upon finishing the creation of this clone you suffer half of your health as acid damage.

Whilst the clone is alive you are considered concentrating and cannot concentrate upon another spell. The clone is under your command and will follow directions to the best of its abilities, acting as you would in situations without direction. 

You may only have one clone at a time under your control.

The clone may not cast spells above the 7th level. The clone reeks of filth and is coated in a thin layer of acidic secretion that causes 1d4 acid damage to creatures in contact with it.

The Acid Companion shares charges of both the Pocket Rift and Pocket Prison features with its creator. 

When using the Pocket Prison feature and attempting to teleport the targeted creature a distance greater than 100ft the destination of the teleport may only be to the Acid Companions creator, additionally after doing so the Acid Companion is dissolved and must be recreated.  

Pocket Prison

Your have mastered the use of your Pocket Rift feature, it can now expand to 10 ft. by 10 ft. and can be used to house creatures of up to large size. As an action you may bend your Pocket Rift into the shape of a cage, using the rules of the spell Forcecage. Unlike Forcecage you may enter or leave the prison at will, as if the bars did not exist. Only one creature can be confined this way at a time, not counting yourself. This feature may only be activated once per day, and doing so consumes any remaining charges of your Pocket Rift feature. Whilst inside the Pocket Prison you may target other creatures within the confines with planar and spatial travel spells. When attempting to teleport a creature within the Pocket Prison a distance greater than 100 ft., creatures of good alignment may not fail the saving throw. 

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