Base Class: Rogue
The Assassin excels at getting the drop on others, turning any situation into a favorable one for assassinating their targets, even in mid-battle. This class is about regaining the advantage and changing an unfavorable situation into a favorable one.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner’s kit.
Silent Strike
Starting at 3rd level, you excel at striking silently and unseen. Proficiency bonus times per long rest, when you successfully hit a creature with an attack roll, you can force it to be a critical hit. This allows you to maximize your damage potential in key moments. Additionally, anytime you take an attack against a creature that has not taken a turn in combat, the attack is made at advantage.
Additionally, you may add your Wisdom modifier to initiative rolls.
Always a Backup Plan
You have a keen sense of danger and can evade unseen attacks. You can use Uncanny Dodge against attack rolls from attacks you can't see. Additionally, when you take the Uncanny Dodge reaction, you may choose to become Invisible Until the end of your next turn a number of times per day equal to your Wisdom modifier.
Critical Strike
At 13th level, whenever you get a Crit, you can deal an additional amount of dice damage equal to half your Prof bonus rounded down. This additional dice is added before the Doubling of dice for a crit.
Assassination Mastery
Starting at 17th level, you've honed your skills to the pinnacle of lethality. Once per long rest, you can, as part of an attack or a skill check, reveal a new secret technique or exploit the combat scenario to re-inflict the Surprise condition onto a single enemy. This goes into effect before you roll to attack it. This grants you a significant advantage in combat, allowing you to strike with devastating precision. Additionally, Surprised Creatures are Auto Crit.
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