Base Class: Sorcerer
Masters of blood magic, Hemotheurges are sorcerers who draw upon the arcane power inherent in their bloodlines. Whether human, elf, or dwarf, they possess a unique connection to the life force that courses through their veins. Through the manipulation of blood, Hemotheurges can bolster their own strength, drain life from foes, and infuse spells with the essence of other creatures.
Ancestral Vitality
1st Level Hemotheurge Feature
At 1st level, you draw upon the vital essence of your ancestry. You gain proficiency in the Medicine skill, and you can add your Constitution modifier for Arcana checks.
Additionally, you have immunity to disease.
Sanguine Infusion
1st Level Hemotheurge Feature
At 1st level, you can manipulate your own blood to deepen the font of your power. As a bonus action, you can spend hit points to gain a number of sorcery points equal to twice the hit points spent. The maximum hit points you can spend this way equal your sorcerer level x 2.
Blood Transfusion
6th Level Hemotheurge Feature
At 6th level, your mastery over blood extends to other creatures. When a creature within 30 feet of you takes damage, you can use your reaction to absorb some of its blood, healing yourself for an amount equal to twice your Constitution modifier (minimum of 2). You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain expended uses after a long rest
Hemalurgic Infusion
14th Level Hemotheurge Feature
At 14th level, you learn how to infuse your spells with the power of other creatures' blood. When you cast a spell of 1st level or higher, you can choose to increase its effectiveness by sacrificing hit points from a willing or unwilling creature within 20 feet of you. The unwilling creature must make a Constitution saving throw (DC 8 + your Constitution modifier + your Charisma modifier). On a failed save, the spell gains a +1 bonus to damage for every hit point sacrificed. The maximum bonus equals your sorcerer level. On a successful save, the creature loses 0 hit points and the spells damage is not enhanced.
Vital Resonance
18th Level Hemotheurge Feature
At 18th level, your mastery over blood magic reaches its pinnacle. You gain the ability to temporarily ascend beyond your mortal form. As an action, you can enter a state of Hemotheurgic Ascendance for 1 minute. During this time, you gain the following benefits:
- You have resistance to all damage.
- Whenever you deal damage with a spell, you regain hit points equal to half the damage dealt.
- Once during this period, you can use your reaction to negate a critical hit against you, as the attack seems to pass harmlessly through your ephemeral blood form.
Once used, this ability cannot be used again until you finish a long rest.
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