Cleric
Base Class: Cleric

Beauty is one of the few things which is appreciated across all cultures and every plane of existence. Clerics sworn to such gods are often matchmakers, stylists, wedding officiants, beauticians, designers, artists, performers, and craftsmen.  Gods of this domain can be gods of love (such as Sune, Aphrodite, and Aengus Og), gods of fertility (such as Sharess, Eros, and Freyja), gods of marriage (such as Hera, Hathor, and Frigga), gods of festivities and celebrations (such as Lliira, Dionysus, and Aegir),  and gods of art and music (such as Millil, Oghma, and Apollo).

(got frustrated trying to implement the domain spells, so I'm just putting them here)
Domain Spells:
1 Charm Person, Silvery Barbs
3 Gift of Gab, Suggestion
5 Antagonize, Hypnotic Pattern
7 Charm Monster, Compulsion
9 Dominate Person, Geas

Silver-Tongued

Starting at 1st level, you can use your Wisdom modifier instead of your Charisma modifier when making Charisma skill checks. In addition, choose one skill between Persuasion, Deception, or Performance. You gain proficiency with that skill if you don't already have it, and double the proficiency bonus added when making that skill check.

Beauty Rest

Also at 1st level, when you finish a short or long rest, you and a number of allied creatures equal to your Wisdom modifier gain Temporary Hit Points equal to your Wisdom modifier + your Cleric level.

Channel Divinity: Heartbreaker

Starting at 2nd level, you can attempt to undermine the confidence of your opponents. As an action, you can present your holy symbol and speak disheartening words. Select a number of creatures equal to your Wisdom modifier that can hear you. The targeted creatures must succeed on a Charisma saving throw against your spell save DC or else take psychic damage equal to 2d8 + your Cleric level. Creatures that fail this saving throw have disadvantage on attack rolls, skill checks, and saving throws until the start of your next turn. Creatures that succeed on the saving throw take half damage and don't have disadvantage.

Beguiling Defenses

Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack's range. The attacker must make a Wisdom saving throw against your cleric spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target.

On a successful save, you can't use this feature on the attacker again until you finish a long rest.

You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can't be charmed are immune to this effect.

Potent Cantrip

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Avatar of Beauty

Starting at 17th level, you become an avatar of unearthly beauty. Your enemies attack with uncertainty, fearful of damaging the wondrous being they behold, while your magic draws upon your presence to augment its power.

As a reaction, you can impose a penalty on a creature's attacks against you or on its saving throws against your spells and abilities. This benefit lasts until the end of the current turn The penalty equals your Wisdom modifier (minimum 1).

Beauty Domain Image

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