Sorcerer
Base Class: Sorcerer

  Some generations ago the Dark Prince of seduction Graz’zt had occupied a kingdom in a distant land.  His jackalweres and lamia ran his kingdom for him until many united armies of Sun Elves gathered against him and his kin.  Graz’zt was not prepared for a force of such magnitude and foresaw the possibility of retreat.  Because of this he had ordered several of his lamia to take the form of men and seduce several women amongst the neighboring tribes.  Thus, tainting their bloodlines with blood of his fiendish kin.

  Graz’zt and his forces were driven from the land but not until he had already left several of his prodigy bloodline half-fiends hidden amongst the populace.  Over the years the bloodline has become thin but those who carry this bloodline within them and have the gift for the arcane arts.  If the individual embraces their lineage they will be drawn to the arts of sorcery and the fiendish gifts this bloodline can unleash.

Bloodline Magic

1st level Graz'zt Prodigy feature

  You learn additional spells when you reach certain levels in this class, as shown on the Graz'zt Prodigy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

  Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or an enchantment spell from the sorcerer or wizard spell list.

Graz'zt Prodigy Spells

SORCERER LEVEL

SPELLS

1st

charm person, disguise self

3rd

mirror image

5th

major image

7th

freedom of movement

9th

geas, scrying

Bloodline Tongue

1st level Graz'zt Prodigy feature

  Like the lamia servants of Graz'zt that created your fiendish bloodline, you can also speak the Abyssal language just like they can.

Bloodline Flawless Skin

1st level Graz'zt Prodigy Skin feature

  As your fiendish lamia heritage becomes more and more apparent, your skin will become flawlessly beautiful to the eyes.  When you are not wearing any other armor, it is imbued by magical protections from your bloodline to act as a form of natural armor.  The sorcerer's natural armor class will be equal to 10, plus their Dexterity modifier, plus their Charisma modifier.  Your skin no longer suffers from flaws such as wrinkles or age spots. As you heal from wounds, your skin will over time heal without signs of scars, burns, or blemishes.

Intoxicating Curse

6th level Graz'zt Prodigy feature

  The Graz'zt Prodigy gains the ability to curse any enemy within 20' feet of them with an intoxicating curse similar to the touch of a lamia.  This can be done as a bonus action will cost the Prodigy two sorcery points.  The curse acts like a concentration spell-like ability, it requires no spell components to use, and it cannot be used on more than one target at a time.  The targeted creature will make all Wisdom saves and ability checks at disadvantage while the sorcerer maintains concentration on the curse.

  The sorcerer requires a bonus action (but no additional sorcery point cost) to transfer the curse to another target.  Each target must be within range when first exposed.  After that point to remove the curse will require the caster to lose concentration, the caster transfer the curse to another, the curse's full minute duration to have passed, or the curse is removed with the use of a Remove Curse,  Lesser Restoration, or Greater Restoration spell.  Leaving the range of the spell does not dispel the curse.  This is not an invisible attack, as the target will feel the curse enter their body and they will see who is focusing it upon them.  While the curse is in effect the target will feel as if they are drunk.

  You are now also resistant to all charm attacks and will roll your saves at advantage vs. such effects.

Bloodline Aura

14th level Graz'zt Prodigy feature

  The sorcerer has gained the ability to tap into their fiendish bloodline. One time in-between long or short rests they can use a bonus action to generate an aura that will allow them to look like a more beautiful and confident version themselves. This aura will attract attention of others giving the sorcerer advantage on deception and persuasion skill checks and give them resistance to any non-magical or non-cold iron weapon.  Once activated, this aura will last for a maximum of ten minutes or until the next time they rest.

Infernal Resistance

14th level Graz'zt Prodigy feature

  The sorcerer has gained the ability to infuse their fiendish bloodline to give them resistance to fire, cold and poison damage.  This ability requires a free action and a sorcery point to activate, and lasts for about a minute once activated.

Graz'zt Sorcery

18th level Graz'zt Prodigy feature 

  You have mastered the magic of your bloodline and it has become an extension of who you are.  You now make all spell concentration rolls at advantage.  Additionally whenever you use a spell that requires a to-hit roll, you now have advantage with the accuracy of such attacks.

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