Base Class: Bard
Most bards solely focus on using music to cast spells. What if it was changed up and you learned how to manipulate and weaponize the physical soundwaves themselves. Imbue your sound into the very weapons you and your party wield, find an audience mid battle to get down to your funky groove or create an aura of musical protection
Soundwave
As a reaction to an enemy approaching you, play your instrument which causes 10ft radius of powerful sound around you. The target must make a CON saving throw or take 3d10 thunder damage and be pushed outside the radius.
Killer Riff
As a bonus action, you can concentrate and condense music played from your instrument into your weapon or into the weapon of an ally you can see within 60ft. A weapon imbued with your sound deals an extra 1d6 thunder damage. You can expend uses of bardic inspiration to increase the amount of die used in the damage roll up to a maximum of 3d6. This feature can be used 2 times per short rest
Pied Piper
Your musical talents can sometimes overcome the heat of battle, and inspire some groovy moves.
You use an action to play your instrument. 3 creatures of your choice must make charisma saving throw or else succumb to your music and begin dancing. Affected creatures will not stop dancing until they take damage, you take damage or you use an action to stop the performance.
While dancing the creature automatically fails strength and dexterity saving throws and attack rolls against the creature have advantage, similar to how the stunned condition works.
This feature can be used 2 times per long rest.
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