Rogue
Base Class: Rogue

In the clandestine world of shadows, the Blackblade Infiltrators are elite operatives skilled in exploiting the vulnerabilities of their enemies. These rogues are adept at weaving through darkness, marking their targets with umbral glyphs to gain tactical advantages in combat. Masters of stealth and deception, they strike from the shadows, leaving foes bewildered and vulnerable.

To become a Blackblade Infiltrator, one must undergo rigorous training in the arts of infiltration, subterfuge, and umbral manipulation. Often associated with secretive organizations or mysterious mentors, those who seek to join the ranks of the Blackblade Infiltrators must prove their prowess in stealth, cunning, and combat. Some are recruited from the ranks of skilled thieves or assassins, while others are chosen for their exceptional talents in navigating the shadows.

The path to becoming a Blackblade Infiltrator is one of dedication, discipline, and a willingness to harness the power of the umbral arts for strategic advantage. Whether serving a secretive guild, a shadowy patron, or a cause known only to themselves, these rogues thrive in the world's darker corners, where their skills are both a weapon and a shield.

Blackblade's Precision

At 3rd level, your strikes are guided by the shadows, allowing you to exploit the weaknesses of your foes. Once per turn, when you have advantage on an attack roll, you can forgo your Sneak Attack damage to gain an additional benefit. Choose one of the following effects:

  • Umbral Mark: The target is marked with an umbral glyph. Until the start of your next turn, the marked target is blinded. Additionally, you know the target's exact location within a 10 mile radius for 1 hour.
  • Umbral Wound: The target is afflicted with an Umbral Wound. At the start of its turn, the creature takes psychic damage equal to your dexterity modifier, and the damage increases by 1d6 at 9th level, 2d6 at 13th level, and 3d6 at 17th level.

Umbral Tactics

At 9th level, Your mastery of umbral techniques allows you to employ tactical advantages in combat. Once per turn, when you hit a creature with a weapon attack, you can use your bonus action to teleport to an unoccupied space you can see within 15 feet, leaving behind a brief shadowy afterimage that looks indistinguishable from you.

Additionally, you gain advantage on Dexterity (Stealth) checks when in dim light or darkness.

You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses after a long rest.

Shadow's Embrace

At 13th level, Your mastery over the umbral arts reaches new heights. You gain the ability to blend seamlessly with shadows, allowing you to disappear from sight briefly. As a bonus action, you can enter a state of deep concealment for 1 minute. During this time, you are invisible to creatures relying on darkvision or other forms of sight that aren't magical.

You can use this feature once per short rest.

Umbral Mastery

At 17th level, you become one with the shadows, moving effortlessly between darkness and light. As a reaction when you take damage, you can vanish into the shadows, becoming immune to all damage until the start of your next turn.

Once you use this feature, you can't use it again until you finish a long rest.

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