Base Class: Barbarian
In the heart of the untamed wilderness, certain barbarians forge a deep connection with the ancient earth, becoming Earthshapers. These primal warriors draw strength from the very ground beneath their feet, channeling the raw power of the earth into devastating strikes and resilient defenses. The Earthshaper Barbarian excels in disrupting enemy plans, controlling the battlefield, and enduring the onslaught of foes. Whether you are leading the charge or holding the line, your connection to the earth grants you a unique set of abilities that can shape the outcome of any encounter.
Earthen Vigor
Starting at 3rd level, your connection to the ancient earth deepens, fortifying your body and mind. Your hit point maximum increases by 3 hit points. Additionally, whenever you gain a barbarian level thereafter, your hit point maximum increases by an additional 1 hit point.
Seismic Impact
At 6th level, you can channel the primal forces within you to deliver a powerful Seismic Impact. As part of your Attack action, you can make a single melee weapon attack with advantage. On a hit, the target takes additional damage equal to your Strength modifier and must succeed on a Strength saving throw (DC 8 + proficiency + Strength modifier) or be knocked prone. This attack's shockwave also affects creatures of your choice within 5 feet of the target, forcing them to make the same saving throw.
You can use this ability a number of times equal to your Strength modifier (minimum of 1), regaining all uses after a long rest.
Tremor Resistance
At 10th level, your connection to the earth grants you Tremor Resilience. While raging, you have advantage on saving throws against effects that would restrain you and have immunity to any effects that would push, pull, or knock you prone unwillingly.
Quake's Fury
At 14th level, your bond with the earth reaches its pinnacle. While raging, you can unleash a Quake Fury. As an action, you stomp the ground, causing a shockwave in a 30-foot cone in front of you. All creatures in that area must make a Strength saving throw (DC 8 + proficiency + Strength modifier). On a failed save, a creature is knocked prone and takes takes 3d8 additional bludgeoning damage or half as much on a successful save.
Once you use this ability, you cannot do so again until you finish a long rest.
Previous Versions
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12/9/2023 8:36:00 AM
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Coming Soon
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