Base Class: Paladin
Music is all around, in every crevice, in every emotion, in every bout of silence. The music of the world, the universe is ever present. But, music made with instruments is the one that guides. It guides those who seek to protect and to inspire. Listen to the soft and harsh melodies, the joyful ones and the ones that tell tales of sorrow. Let the music envelop you and show the world what you are made of...
Tenets of Music:
Inspire: Everyone needs a bout of inspiration to keep fighting for that which they love, for that which they care, for that which gives them purpose. The purpose of music is to inspire yourself and your allies to carry on fighting, whatever the fight may be.
Protect: Your job is to protect those around you, whether that be family, loved ones or allies in battle. You will always find a way to bring everyone back alive, preferably safe and sound.
Cherish the good times: During your travels you will gain allies and friends, but you will also lose them. For that, you must learn to cherish the time spent with them as much as possible. Cherish the moments where you drink together, fight together or cry together.
Seek out Peace: Peace is the ultimate form of protection. You seek out peace everywhere you go, using the music around you to do so. Diplomacy should be the first thing you try before raising and striking with your weapon.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Music Spells table. (DDB is silly, so add the spells manually)
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Screeching Sound. As an action you unleash a wave of ear splitting sound in an area of 10ft. around you. All creatures in that area must make a Constitution saving throw equal to your Spell Save DC. On a failed save, creatures take your Charisma modifier d6 thunder damage and are incapacitated until the start of your turn. On a success, they take half as much damage and are not incapacitated.
Musical Burst. As a bonus action, you start singing a melody that soothes allies. Allies that can are within 15ft. of you and can hear you, regain Charisma modifier d4 + half of your Charisma modifier hit points and gain an additional d4 to all checks and saves for 1 minute.
Aura of Music
Starting at 7th level, you fill nearby creatures with music that inspires them to fight for what is right. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be charmed or incapacitated, and gain a bonus equal to your half your Charisma Modifier (minimum of +1) to all ability checks, attack rolls and damage.
When you reach 18th level in this class, the aura affects creatures within 30 feet of you.
Sound of Protection
At 15th level, you can call upon the force of music. As a reaction, you can reduce the damage a creature that you can see within 30ft. of you has taken by half your Charisma Modifier rounded up d10 (minimum of 1d10). Additionally, the attacker must make a Dexterity saving throw equal to your spell save DC or take the damage reduced as thunder damage.
Icon of Music
At 20th level, you learn to channel the music all around yourself to become an Icon. As an action, you turn into an Icon of Music and gain the following benefits for a minute:
- You have advantage on Charisma (Performance) checks and you gain a flight speed equal to your walking speed. If you already have a flying speed, it is doubled.
- You gain resistance to Thunder and Psychic damage.
- You gain the effect of Booming Blade on all your attacks.
- You have advantage on Charisma and Constitution saving throws
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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12/8/2023 3:14:45 PM
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3
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Coming Soon
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12/9/2023 6:21:11 PM
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22
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1.1
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Coming Soon
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