Base Class: Wizard
Your study of giants has allowed you to access their magical runes as your own.
Rune casting
At 2nd level, you gain access to 4 giant runes: huag, stein, ise, and ild.
Huag: when you cast this rune, target creature gets the enlarge spell cast on them and gains a plus two to their strength score to a max of 22
Stein: when you cast this rune, target creature has mage armor cast on them even if they are wearing armor and their constitution score gets a plus 2 to a max of 22
Ise: when you cast this rune, you throw it 60/80 range, and all creatures within a 5 foot radius sphere of where it landed take 2d6 cold damage and their movement speed drops to 0
Ild: when you cast this rune, you throw it 60/80 range, and all creatures within a 5ft radius sphere centered on the rune take 2d6 fire damage and are pushed 10ft away from the rune
You can use each rune 2 times per short rest. All runes take 1 action
Rune empowerment
Your high jump height is doubled, and when you jump and throw a rune, the range is doubled
Higher runes
You gain 3 new runes: vind, uvar, and skye
Vind: when you cast this rune, target creature gains a fly speed equal to their walking speed for an hour and their dexterity increases by 2 to a max of 22.
Skye: when you cast this rune, you throw it 60/80 range, and all creatures within a 20ft radius centered on the sphere must make a dex save or be knocked prone, and the blindness spell is also cast on all creatures who fail. If a creature succeeded, it is only knocked 10ft away and has the defend spell cast on it
Uvar: when you cast this rune, you cast the storm sphere spell without any components
You can use each of these runes 2 times per short rest
Forceful runes
The runes you gained at second level become more powerful. The huag rune bow grants a plus 3 to strength, the stein rune grants a plus 3 to constitution, the ise rune now does 3d6 cold damage, and the ild rune does 3d6 fire damage
Bag of runes
Operates the same as a bag of holding except for 3 things
1. It has an infinite number of runes
2. It can't be replicated by an artificer
3. It can only be used by you
Power runes
You gain 2 new runes uven, and venn
Uven: you cast the summon greater demon spell without any components, and it has disadvantage on it's charisma throw to be released from your control
Venn: you cast the find greater steed spell without any components and it summons 2 creatures
Empowered energy
Your strength score is doubled
King rune
You gain 1 rune, Kong
Kong: when you cast this rune, all enemies must make a charisma saving throw or be under your control. If they have taken damage this combat, they have disadvantage.
Fast pitch
If you cast a rune as your action, you can cast another one as a bonus action.
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