Base Class: Wizard
Metacreativity spells create objects, creatures, or some form of matter. Creatures you create usually, but not always, obey your commands. Objects created in this fashion are as solid and durable as normal objects, despite their originally diaphanous substance. Psionic creatures created with metacreativity powers are considered constructs, not outsiders.
A creature or object brought into being cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range.
Psionic Casting
At 2nd level, you gain the Psionic Casting feature. When manifesting a power (i.e. casting a spell), you ignore any verbal and somatic components, and any material components that are not both consumed by the spell and have a listed gold cost.
This allows you to ignore spellcasting limitations based on components, such as not having a hand free, having your hands bound or being gagged. However, this feature does not allow you to cast spells when you are explicitly prohibited from doing so, such as when wearing armor you are not proficient with or when you are Polymorphed.
However, unless you use any abilities to hide it (such as the Subtle Spell metamagic feature), manifesting a power (i.e. casting a spell) is still readily obvious to onlookers, as it is accompanied by a telltale auditory, material, mental, olfactory or visual display emanating from you. Auditory displays can be, for example, a strange hum or ringing; material displays could consist of a short appearance of ectoplasmic residue; mental displays, a flash of static or aura that onlookers notice around you; olfactory, the sudden appearance of a familiar scent, or a smell of burning; and visual displays often involve scintillating colours or your eyes lighting up with psionic energy.
Whatever the form, these displays are never significant enough to create immediate consequences for the psionic creatures, allies, or opponents during combat, but they do indicate the use of magic and its user.
Typically, the nature of a display depends on the kind of spell components are being ignored: Verbal components result in an auditory or mental display, somatic components result in a visual display, and material components result in a material or olfactory display.
Any feature or effect that would allow you to ignore spell components other than this ability, also allows you to conceal the corresponding displays.
Metacreative
Starting at 2nd level, you can use your action to psionically create an inanimate object in your hand or in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and it must be in the shape of an object that is familiar to you or that you can imagine in detail. The object takes the form of a softly glowing construct of tangible ectoplasm, radiating dim light out to 5 feet, but has no other magical properties.
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
Matter Reconfiguration
At 6th level, you add the fabricate spell to your spellbook, if it is not there already. You can cast fabricate without expending a spell slot.
Once you cast fabricate in this way, you can’t do so again until you finish a long rest, though you can still cast it normally using an available spell slot of the appropriate level.
Furthermore, when you cast fabricate, its casting time is changed to one action.
Metacreative Spells
You learn additional spells when you reach certain levels in this class, as shown on the Metacreative Spells table. Each of these spells counts as a wizard spell for you. These spells always count as prepared.
Metacreative Spells
| WIZARD LEVEL | SPELLS |
|---|---|
| 1st | create or destroy water |
| 2nd | heat metal |
| 3rd | create food and water |
| 4th | summon construct |
| 5th | transmute rock |
Focused Metacreativity
Beginning at 10th level, when concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.
Durable Constructs
Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
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