Wizard
Base Class: Wizard

For years, scholars of all kind have researched ways of applying magic in the most interesting methods, while fighters of all kinds have developed techniques blending different fighting styles together to become battlefield royal. On the other hand, there are those who have found ways to blend both worlds together to be versatile, pushing the limits on their combat prowess. As most battlemages use martial combat and magic spells separately, finding opportunities to use in an art-like combination, Spellbladers have learned to blend both of might and magic together, allowing you to land powerful attacks. How did you discover the method of the spellblader? Did you find old teachings of a forgotten civilization? We're you a soldier who was chosen to take part in a new magic based-tactical team? Or maybe you were a mage hunter who wanted to fight fire with fire against their targets.

Spellblader Adept

2nd-level Spellblader feature

You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

You also gain proficiency in the Athletics skill if you don’t already have it, also you may use your Constitution Modifier for your Athletics skill.

You even gain the ability to imbue your weapon with raw powerful magic called Spellstrike. When you are about to make a melee attack from with a weapon you are proficient with, you have the option to expand 1 1st level spell slot to enchant your weapon. Your weapon then gain's a bonus to your damage rolls equal to your intelligence modifier. This enchantment ends once the attack is over. You may also apply this enchantment to a friendly creature when they are attacking with a weapon, they must be within 5-feet for the enchantment to be applied.

At 5th level, when you use this feat, you may even change the damage type to Fire, Cold, Thunder, or Force.

Armor of The Magi

2nd-level Spellblader feature

You can cast a powerful enchantment called Armor of The Magi, a powerful enchantment that has been created by magical duelist. It will increase your defence capabilities making you a bit more tougher than other wizard, what else it will increase your combat prowess.

You can use a bonus action to start the Armor of The Magi, which lasts for 1 minute. It ends early if you are incapacitated, if you don a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Armor of The Magi at any time (no action required).

While your Armor of The Magi is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
  • You may use your Intelligence modifier to your melee weapon damage, rather then Strength or Dexterity.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Arcane Slasher

6th-level Spellblader feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Also, while the Spellstrike enchantment is applied to your weapon, you may also make ranged weapon attack that will also count as a normal melee weapon attack.

Magi's Battle Awareness

10th-level Spellbalder feature

You can allow your magic to influence your awareness in battle. As a reaction of a creature who makes an attack roll against you while Armor of The Magi is active, you can expand 2 1st spell slot to make the attacking creature roll at disadvantage.

Art of Two Worlds

14th-level Spellblader feature

Your skills in battle has improved your casting capabilities in the heat of battle. Instead of being only allowed to cast a cantrip for an extra attack, you may now cast a spell up to 3rd level to make that attack. You will still need to expand the required spell slots to cast that spell.

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