Base Class: Warlock
Commonly referred to as jinn, Ifrit (plural: afarit) are spirits of fire from the underworld. All afarit are created from the wrath of a god, and their motivations are as such. While afarit are not fundamentally evil on a moral plane, they still hold immense power and are ruthless cutthroats whose wrath burns as hot as hell itself.
Expanded Spell List
The Ifrit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Flame Touched
Starting at 1st level, you learn the Produce Flame cantrip, which counts as a warlock cantrip for you. You also gain resistance to fire damage.
Obscuring Smoke
Starting at 6th level, you can call on your patron as an action and create a thick cloud of smoke centered on a point that you can see and spreads for 20 feet in all directions. Everything within the cloud is heavily obscured. This cloud lasts for 10 minutes, spreads around corners, and cannot be dispersed by non-magical means unless you choose to end this effect (no action required) or end your turn 30 feet away from the center of the cloud.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Burning Wrath
Starting at 10th level, you can choose to have your weapon(s) deal an extra 1d4 fire damage to their target on a hit, and your unarmed strikes will also deal an extra 1d6 fire damage to their target.
Additionally, any spell or effect you create treats immunity to fire damage as resistance to fire damage.
Fiery Appetite
Starting at 14th level, you may perform one of the following actions:
- When you are about to be dealt fire damage via an external source, you may use your reaction and choose to expend any number of spell slots. For each spell slot expended, the damage is reduced by 1d6 per level of the spell slot. You then gain hp equal to 1/4 of the damage absorbed.
- As an action, you may absorb any external source of fire not being controlled by magical means that exists within a 10 foot cone centered on you. For every square foot of fire absorbed, you may recover a spell slot of 6th level or lower. The total number of spell slots you can recover from this is equal to 1/2 your sorcerer level. (Fires in the area absorbed are put out)
Once you use this feature, you can’t use it again until you finish a long rest.
Comments