Base Class: Barbarian
Though your rage you have found who you truly are on the inside, a monster. It gives you many benefits as well as disadvantages, but you use this power regardless.
Maddening aura
Starting at 3rd level, you have an aura of rage that extends 10 ft around you. All ally within 10ft of you have resistance to nonmagical damage. You also get magical and nonmagical Darkvision up to 120 ft.
Aura of rage
Everyone within 10 ft of you are resistant to nonmagical damage.
Monsters's form
When you go into a rage, you can make a claw attack that does 1d10 necrotic damage as a bonus action and once per turn you can add 1d10 necrotic damage to one weapon attack. You also have advantage on attacks against creatures that are frightened (The damage goes up to 2d10 at 8th level and 3d10 at 12th level).
Monstruous spells
You can cast the Darkness spell and the Darkvision spell. You can cast these both once per long rest.
Menacing Strike
When you hit a target with a weapon attack you can make the target roll a wisdom saving throw or become frightened of you for one minute. On a success the target is not frightened and but must move closer to you with its renewed courage.
Menacing attack
When you hit a target with a weapon attack you can make the creature roll a Wisdom saving throw or become frightened of you.
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