Barbarian
Base Class: Barbarian

In the rugged world of combat, where finesse meets ferocity, there exists a martial tradition known as the Path of the Pugilistic Brawler. These barbarians eschew the conventional weaponry favored by their peers, relying instead on the primal power of their fists and the unyielding might of their bodies.

Pugilistic Brawlers are the epitome of simplicity and raw, unbridled force. Their approach to combat is straightforward yet immensely effective. Clad in little more than determination and sheer grit, they harness the primal energy within, delivering punishing blows with their bare fists that reverberate through the battlefield. Embodying the spirit of a Pugilistic Brawler means embracing a raw, unrefined combat style that is both simple and dangerous. In the end, it's not about flashy techniques or intricate forms; it's about the primal, unstoppable force that a true brawler brings to the fight. The Pugilistic Brawler leaves a trail of broken adversaries, proving that sometimes, the most direct path is also the most devastating.

Pugilistic Strikes

At 3rd level, you prefer the reliability of your fists over any weapon. Your unarmed strikes now deal 1d6 bludgeoning damage. Additionally, while raging, you can make one additional unarmed strike as a bonus action.

Fisticuff Fury

At 6th level, Your pugilistic strike damage increases to 1d8 bludgeoning. When you hit a creature with a pugilistic strike, you can choose to push the target up to 15 feet away, if the creature is huge or larger the creature strength saving throw (DC8 + proficiency + strength modifier). Using your raw strength, if a creature is pushed into a solid object or another creature, it takes an extra 1d8 bludgeoning damage.

Raging Bruiser

At 10th level, your pugilistic strikes now deal 1d10 bludgeoning damage. When you score a critical hit with your pugilistic strike, you can force the target to succeed a constitution saving throw (DC8 + proficiency + strength modifier). On a failed save, the target is knocked unconscious until the end of its next turn. Additionally, your pugilistic strikes bypass resistance to bludgeoning damage.

Crushing Fists

At 14th level, your pugilistic strikes increases to 1d12 bludgeoning damage. While raging, creatures hit by your pugilistic strikes have disadvantages on saving throws against your Fisticuff Fury and Raging Bruiser abilities.

Additionally, you gain an ability called Titan's Fury. Once per long rest, when you hit a creature with a pugilistic strike, if its not a critical, you turn the hit into a critical, and the creature is immediately knocked unconscious until the end of its next turn.

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