Base Class: Sorcerer
You are a descendent from heroes of old and their skills and power flow through you.
Bloodline Blessing
1st-level Battleblood feature
You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with light armor, shields, simple weapons, and martial weapons. In addition, you gain access to the cleric and paladin spell lists.
Combat Adept
1st-level Battleblood feature
As magic flows through your body, it causes physical form to become stronger due to the blood of your ancestors. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, a thin layer of spiritual energy covers your body. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Bloodline Invigoration
6th-level Battleblood feature
Your ancestors invigorate you granting you access to additional abilities to use in combat. Once per turn when you successfully hit a creature with a melee attack you deal additional psychic damage equal to your sorcerer level. You gain resistance to psychic damage. In addition once per turn if you successfully hit a creature with a melee attack, you can spend one sorcery point to make an additional melee attack.
Invigorated Strike - When you hit a creature with a melee attack, you can expend one spell slot, or one sorcery point to deal psychic damage to the target, in addition to the weapon's damage. The extra damage is 1d8 for a 1st-level spell slot or sorcery point, plus 1d8 for each spell level higher than 1st or each additional sorcery point, to a maximum of 5d8.
Ancestral Aegis
14th-level Battleblood feature
As an action you can call upon your ancestors causing a protective aura to surround you body, that lasts until you dismiss it as a bonus action. The aegis has a hit point maximum equal to twice your Sorcerer level + your Charisma modifier. Whenever you take damage, the aegis takes the damage instead. If this damage reduces the aegis to 0 hit points, you take any remaining damage.
While the aegis has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you spend sorcery points, the aegis regains a number of hit points equal to twice the amount of sorcery points used.
If you have temporary hit points and take damage, the aegis takes the damage instead of your temporary hit points. If your aegis is reduced to 0 hit points, then your temporary hit points take the damage, then your normal hit points take damage.
Your aegis regains all it hit points when you gain the benefits of a long rest.
While the aegis is active and has hit points you gain a bonus to your saving throws equal your Charisma modifier, you can cast Shield at will, and you gain immunity to psychic damage.
Ancestral Aegis - Active
While the aegis is active and has hit points you gain a bonus to your saving throws equal your Charisma modifier, you can cast Shield at will, and you gain immunity to psychic damage.
Ancestral Aegis - Inactive
Your aegis is not active currently.
Beyonder
18th-level Battleblood feature
You have become in tune with your ancestors, granting you blood line points. You have a number of points equal to your proficiency bonus, and they reset on a long rest. These points allow you to transform into different creatures for a limited time. As a bonus action you can spend one bloodline point to transform into any humanoid with a cr level equal to your proficiency bonus, or spend 2 points to transform into any humanoid with a cr level equal to your spell attack modifier for 1 hour, or until you dismiss it as a bonus action. You gain the creatures Strength, Dexterity, and Constitution stats, but maintain your Intelligence, Wisdom, and Charisma stats. You can't cast spells while in this form, however if you were already concentrating on a spell then it persists, and if you had spell effects on you when you transform they also persist. You can still use class benefits but not racial benefits. If you are reduced to 0 hit points in this form, then you revert to your original body and take any remaining damage if any.
Comments