Warlock
Base Class: Warlock

You have made a pact with a fallen angel, an angel that has committed an evil act that has marked them as an outcast. The angel may have rebelled against the powers they once served, seeking rulership over evil rather than good. Or they may still strive to be redeemed, working for good among the mortals of the Material plane. The being may have created the pact to further its goals of evil or its dreams of redemption.

Expanded Spell List

The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

detect evil and good, command

2nd

see invisibility, zone of truth

3rd

clairvoyance, tongues

4th

compulsion, divination

5th

commune, dispel evil and good

Blinding Gaze

Starting at 1st level, your patron bestows upon you the ability to blind foes with your angelic power. As an action, you can cause each creature in a 30-foot cone originating from you to make a Constitution saving throw against your warlock spell save DC. The creatures that fail their saving throws are all blinded until the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

 

Shimmering Shield

At 6th level, you can call upon your patron to grant you protection. When you are hit by an attack, you can use your reaction to grant yourself +3 AC until the start of your next turn, potentially causing the attack to miss you. If the attack misses you, the attacker must succeed on a Dexterity saving throw against your warlock spell save DC or take the damage of the attack themselves.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Divine Awareness

Beginning at 10th level, your powerful insight allows you to know when a creature is lying. You know if you hear an outright lie, but you do not know when a creature is telling half-truths or withholding information.

Wings of the Fallen

Beginning at 14th level, you can gain the ability to grow a pair of black feathery wings from your back, gaining a flying speed equal to double your current speed. You may create or dismiss these wings using a bonus action on your turn. While in flight, you do not provoke opportunity attacks when you fly out of an enemy's reach.

You cannot create these wings while wearing armor, unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you create them.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2019 1:07:27 AM
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