Paladin
Base Class: Paladin

The great Blood God Alxonblade, the god of blood and war was once a mortal man. His gods were corrupt, selfish, and horded their power over their subjects. When they began asking for their subjects to sacrifice themselves otherwise, they will ruin their harvests, he had had enough. He crafted and gathered arms and made a stand against the Gods.  

The Blood God was still a fearful warrior. One legend tells of him and his friend Philzon who stood against an evil country that ruled over the people with an iron fist following their gods' commands. It was the last city the gods controlled and had all their power. In their many fights they tried to kill Alxonblade  by executing him when they threatened his friends, he healed his wound and stood up and fought and killed his executioner, tried to drown him, he stayed there for days alive whilst his enemies staid and starved waiting for him to die, We do not know how he lived, some say intervention from his future god self, others the powers he would possess but others, others say he did not die as Death themselves was too afraid of him to stand against him.  

On the last day of the war Alexonbalde, Philzon gathered their forces: an army of hounds waiting to rip and tear, a mutant green creature with a vengeance against the city and demons that were pulled from their domains to fight. The sun rose on an army waiting to fight and a city ready to defend their arrogant gods. When the sun went away that night, only a crated down to the pits of hell and deeper remained, and looking over it all was a warrior eyes red, sword dripping with blood, pig mask glaring at the world, THE BLOOD GOD.   

He went alone to fight those deities that oppressed him and killed their followers for their own entertainment. One mortal man versus an entire pantheon of Gods. You nearly feel sorry for the gods. When he killed them all, he gained their power and took a new throne to live. Not to command, not to rule over but to guide and power his followers in his army so that whilst he resided in the higher plain, they can serve and protect in the mortal plane.   

The followers of the Blood God call themselves The Voices or The Blades and follow their gods teachings: Absolute power corrupts absolutely, treat others as they treat you, no one man shall rule and oppress others but mainly when no more action can be done, when all the warnings have been given, sometimes the only way to improve and to evolve, to end peoples suffering is to kill and GIVE BLOOD TO THE BLOOD GOD.  

Based (heavily) of the Legend Technoblade  

Technoblade never dies  

 

 

Voices of war

Either 

You use an action and booster up to 2 of you allies and increase their power and potential for the next attack roll or saving throw they make. This can not be applied to yourself. You add your charisma modifier to your allies next two attack or saving rolls. These are automatically applied to the rolls. Lasts until the allies roll their attack rolls/ saving throws or 5 minutes.

or

You use an action to strengthen you or an ally for 5 minutes. Either the next attack roll or damage (chosen by the person with the buff but before the dice is rolled for the attack roll/ knowing what the roll is, has to be chosen before the attack is made) has your charisma modifier subtracted from it. If the damage is made 0 or lower it is classified as a miss. The buff goes away after 5 minutes or when the next attack roll/damage is made against them.

 

Can be used twice per short rest.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Blood God

Aura of Combat

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

 

 

Spirit of the Warrior

Beginning at 15th level, you are always under the effects of a enhance ability spell. This can be done 3 times per short rest and can only be done on yourself. It takes no material components but still needs the other skills. The following skills are in addition to the abilities they provide

when in bears conc-  +1ac

When you use the ox strength ability, +charisma to the attack roll

Cat grace- +5 to movement 

 

 

The Blood God Never Dies

At 20th level, as an action, you roll a d2 and if it is a 1 it is 5% and if its 2 10%

During the next minute of combat or similar, you can not fall below that % of hp no matter what.

Bonus feature 

All intimidation checks made against you automatically fail

All intimidation checks you make to a target that can see you is made with advantage

Any intimidation check you make whilst you are at your % threshold an cant fall any lower have + 15 (again half dead, bleeding out and a sword in their chest yet still no effect- intimidating)

Can be used once per long rest.

When the effect ends you can fall below the damage % you did have. If any long tick damage is still applied when the effect ends e.g. poison, fire etc they can now make you drop below that % of health.

Additionally, after the fight that you used this in when you would have fallen below that % of hp from the damage taken,  you have a strong urge to say, NOT EVEN CLOSE BABY, THE BLOOD GOD NEVER DIES!

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2023 11:42:35 AM
6
1
A.
Coming Soon
12/13/2023 7:08:01 PM
10
2
B.
Coming Soon
Oath Of The Blood God Image

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