Warlock
Base Class: Warlock

Your patron is a devil composed entirely of ink. It thrives on insight into beings on the primary plane, through the self-expression manifested in tattoos or through the words that people attempt to make permanent with ink. It thirsts for a taste of the most wicked temptations of the living. The powers that this devil manifests in you appear as tattoos that magically form on your skin. Your skin itself becomes your arcane focus; your tattoos ignite with arcane energy as you cast spells. Any spell you learn manifests itself as a tattoo on your body, and any spells you may change magically shift to a new form.

Expanded Spell List

The ink devil lets you choose from an expanded list of spells when you learn a warlock spell. The spells added to the list are featured in the table above.

The Ink Devil Expanded Spells

Eyes of the Scribe

Starting at 1st level, you gain the ability to read anything you can touch that is penned in ink, even if it is written in a language you do not understand. In addition, you are able to tell the alignment of the author at the moment it was penned.

Devilish Insight

Starting at 1st level, your connection to your patron allows you to gain insight into others. Once per long rest, you may touch a single creature. They must succeed on a Charisma saving throw versus your spell save DC. A willing creature can choose to fail this check. Failing the check reveals a creature’s true desire, even if it is unknown to them.

Transmutable Mark

Starting at 6th level, you gain the ability to form new tattoos at will. These new tattoos can emulate simple, non-mechanical items and can be no larger than 1x1 feet (for example, a knife, key, or piton). This object can be an exact replica of any other non-mechanical object you are touching. You can pull these tattoos off your skin and into reality, forming a solid object composed of swirling black ink. The object stays solid for 1 hour, before melting away into a non-magical black ink, losing its form. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). Any weapons created in this way are considered magical. After a long rest, any tattoo created with this feature fades away, and all expended uses are regained.

Spell Leech

Starting at 10th level, as an action you may permanently swap one of your known spells with another spell in either a spellbook or on a scroll, as long as it was penned in ink. When you use this feature, all of the ink used to pen that spell is drawn off the page into your skin, forming itself as a tattoo on your body. Using this ability permanently erases it from where it was written. The spell you consume must be equal to or lower than the highest level warlock spell slot you have. You may never swap out spells from your expanded spell list. Once you have used this feature you cannot use it again until you’ve completed a long rest.

Evoke Patron

Starting at 14th level, as an action you can call an aspect of your patron into existence, costing you one level of exhaustion. You touch your hands to the floor, as ink flows out of your body to form the creature. It acts of its own accord unless given specific commands. The aspect of the ink devil melts away into a puddle of ink after 10 minutes. You cannot use this ability again until you have taken a long rest.

Aspect of the Ink Devil

Armor Class 16 (natural armor)

Hit Points 65 (10d10 + 10)

Speed 30 ft.

Roll Initiative +3 

STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
18 (+4)

Saving Throws  Con +4, Wis +3, Cha +7

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Damage Immunities fire, poison

Damage Resistances cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered

Condition Immunities  poisoned

Senses darkvision 120 ft., passive Perception 10 

Languages Infernal, telepathy 120 ft.

Challenge — 8 (3,900xp)  Proficiency Bonus +3

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Liquid Form. The ink devil can move through a space as small as 1 inch wide but must spend an extra foot of movement for every foot moved this way.

Aspects Aura. Any ink devil warlock within a 20 ft. radius of the aspect of the ink devil has their spellcasting abilities enhanced, gaining a +2 to their spell attack bonus and spell save DC.

Actions

Multiattack. The ink devil makes two attacks with its claws.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 +2) slashing damage plus 7 (3d4) necrotic damage.

Spew Ink. Ranged Spell Attack: +6 to hit, range 20/60 ft., one target. Hit: 14 (4d6) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

The Inkdevil Image

Comments

Posts Quoted:
Reply
Clear All Quotes