Base Class: Monk
Practitioners of this ancient art drew their inspiration and knowledge from the 3 Greek giants, the hecatoncheires, Centimanes, or better known as Hundred-Handers. These massive giants had 100 arms and 50 heads so monks of this art perform many strikes just as the original 3 masters did. They seek to adopt and eventually embody the gargantuan forms of these great beings.
Centomane's Disciple
Through strict training and practicing the giant's technique with your own regular sized body you've picked up a few of the basics:
From your training you have learned to copy a fragment of their might with just your speed and ki along:
-You have advantage on Strength Checks & Saves and may use your Dexterity or Wisdom Modifiers instead of Strength
Additional you've practiced the fundamentals of proficiently using multiple unarmed strikes with your physique alone:
-You can use Flurry of Blows without expending ki a number of times equal to your Proficiency Bonus
Hundred-Hander Arts
Through your rigorous training you've learned to further channel the might of the Hundred-Handers into your own base Ki techniques completely reshaping them into better honed versions.
Your core Ki Techniques change in the following ways:
Hundred-Hand Techniques - When you use Flurry of Blows, the number of unarmed strikes you make with that Bonus Action instead equals your proficiency bonus. Although after 2 they accumulate a -1 to hit for each additional strike. (Ex: 3rd = -1, 4th = -2, 5th = -3, 6th = -4)
Giants Defense - When you use Patient Defense, your AC increases an amount equal to your Proficiency Bonus until the start of your next turn.
Great Leap - When you use Step of the Wind, your height and jump distance equals your movement speed & attacks have disadvantage during your movement. You have immunity any to fall damage you would take as a result of your jumping.
Gigantus Manifestation
Your training has finally come far enough for you to physically embody the forms of the Hundred-Handers. As an action you can transform into a manifestation of the Hundred-Handers for 10 min:
When transformed you gain the following:
- Resistance to bludgeoning, piercing, & slashing damage
- +1 Martial Arts Die for your subclass features & your size increases into Huge.
- Hundred-Handed Deflection - You can deflect any attack and reduce the amount equal to your Deflect Missile feature. Though if it's a melee attack, you can spend a ki point to make an unarmed attack if the damage is reduced to 0.
You can use this form once per long rest before having to spend 4 ki points.
Hundred-Handed Mastery
You have reached the pentacle of the Hundred Handed Arts and can use them to their fullest potential & learn the deadly move that takes out droves of enemies.
Hundred-Handed Hurricane (HHH) - As a bonus action, you can spend 3 ki points to perform Steel Wind Strike and roll 6 Martial arts die for damage. (This does increases to 7 if in thicco mode (Gigantus Manifestation))
Titan's Mighty Defense - You can use your reaction to take an attack in place of an ally within 30ft of you and use your Multi Armed Deflection feature simultaneously. You can spend additional ki points per target to do so again without using your reaction.
- Hundred Handed Master - Your additional attacks from HH Technique don't suffer penalties to hit.
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