Monk
Base Class: Monk

Monks that follow the Way of the Guided Spirit have learned to harness their spiritual energy to manifest a spirit guide to help them both in and out of combat. Monks of the Guided Spirit believe their souls will wander as animals or creatures in the space between life and death when they pass.

Spirit Guide

3rd-level Way of the Guided Spirit feature

Your mastery of your ki allows you to summon a manifestation of your soul as an ally. As a bonus action, you can spend 1 ki point to summon your Spirit Guide. The spirit guide is friendly to you and your companions and follows your order.  In combat it shares your initiative count but takes its turn immediately after yours. The spirit guide lasts until reduced to 0 hit points, dismissed by you as a bonus action, another one is summoned, or you die.

Spirit Guide

Medium Celestial

Armor Class 12 + PB (natural armor)

Hit Points 5 + five times your Monk level (the Spirit Guide has a number of Hit Dice [d8s] equal to your monk level)

Speed Fly speed equal to your walking speed

STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)

Saving Throws Dex +3 plus PB, Wis +2 plus PB

Damage resistances bludgeoning, piercing, slashing

Damage Immunities psychic

Senses darkvision 60 ft., passive Perception 12

Languages understand all languages of its summoner but does not speak

ChallengeProficiency Bonus (PB) equals your bonus

Actions

Soul Strike. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit:  your martial arts die plus PB radiant damage.

Reactions

Shared Spirit. When you are within 10 feet of the spirit guide and take damage it may use its reaction to take half that damage instead.

 When you use you Flurry of Blows ability you may replace any number of your extra attack with attacks from your spirit guide. Attacks made by your spirit guide count as unarmed attacks for the purposes of your monk features.

6th-level Way of the Guided Soul feature

Starting at 6th level you can channel the energy of your soul to heal your physical body. As an action you can expend up to three ki points. For each ki point spent you regain a number of hit points equal to a roll of your marital arts die plus your wisdom modifier. Your spirit guide also regains that number of hit points.

Inner Strength

11th-level Way of the Guided Soul feature

Your Spirit Guide becomes empowered and gains resistance to all damage except force damage.

In addition when you summon your spirit guide you may spend an additional ki point to enhance it. it uses the stat block listed below if enhanced this way.

 

Spirit Guide

 Medium Celestial

Armor Class 12 + PB (natural armor)

Hit Points 5 + five times your Monk level (the Spirit Guide has a number of Hit Dice [d8s] equal to your monk level)

Speed Fly speed equal to your walking speed

STR
10 (+0)
DEX
18 (+4)
CON
16 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)

Saving Throws Dex +4 plus PB, Wis +2 plus PB

Damage resistances bludgeoning, piercing, slashing

Damage Immunities psychic

Senses darkvision 60 ft., passive Perception 12

Languages understand all languages of its summoner but does not speak

ChallengeProficiency Bonus (PB) equals your bonus

Actions

Multiattack. The spirit guide can make two soul strike attacks.

Soul Strike. Melee Weapon Attack: +4 plus PB to hit, reach 5 ft., one target. Hit:  your martial arts die plus PB radiant damage.

Spirit Shock. Choose a stunned, paralyzed, unconscious, or incapacitated creature within 30 feet. that creature must make a wisdom saving throw or take radiant damage equal to your monk level plus PB.

Shared Soul. The spirit guide swaps places with you as long as you are within 120 feet of each other.

Reactions

Shared Spirit. When you are within 10 feet of the spirit guide and take damage it may use its reaction to take half that damage instead.

Being of Pure Soul

17th-level Way of the Guided Spirit feature

You have mastered the manipulation of your own soul. If you are reduced to 0 hit points while your spirit guide is active you can choose to dismiss it as a reaction to be reduced to 1 hit point instead. If you are reduced to 0 hit points while your spirit guide is not active you can use a reaction to summon it without spending a kit point. An additional ki point can still be  spent to enhance it when it is summoned in this way.

If you are killed a spirit guide is summoned within 5 feet of your body. This spirit guide cannot be enhanced but is identical to your normal guide in every way. This spirit guide can spend 8 hours concentrating to restore you to life. When restored in this way your body disappears and reappears within 5 feet of the spirit guide with all your hit points and ki points restored as well as with your equipment and any items that were worn or carried.

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