Base Class: Warlock
You feed off the terror of your enemies, using it to fuel your own strength. Enemies cower before you as you spread fear though the battlefield.
Expanded Spell List
The Fear Spwan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fear Spwan Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Fear pool
Starting at 1st level, you gain a pool of fear points that can be used for different things and abilities. This pool resets to your Charisma modifier + your proficiency
bonus (minimum of 1) in fear points after a short rest.
you can spend your fear points in a number of ways listed below.
- 1 fear point to add +1 to any dice your roll (can spend up to your Charisma per roll)
- 2 fear points to add +1 to any of your spell save DCs (up to your Charisma times per save)
Frightful arua
Starting at 6th level, if you don't already you get proficiency with intimidation but if you do you get expertise instead. Additionally as an action, you can cause each creature in a 10-foot radius from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all frightened by you until the end of your next turn, you also get fear points equal to the number of creatures that failed the save.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Armor of terror
Starting at 10th level, when you are hit with an attack you can spend your reaction and 3 fear points to reduce the incoming damage by 1d10+ your Charisma modifier.
You can do this a number times equal to your proficiency per short or long rest
Terror Hold
Starting at 14th level, as an action you can choose a creature within 60 feet within eyesight. That creature has to make a wisdom saving throw against your warlock spell save DC. if it fails the creature falls unconscious and gains the frightened condition. That creature will not regain consciousness until either they are damaged or another creature spends a round to wake them.
Once you use this feature you can't use it again till you finish a long rest.
Previous Versions
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12/17/2023 2:46:17 AM
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1/5/2024 12:19:46 AM
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