Warlock
Base Class: Warlock
You have made a pact with a high mimic, a monstrosity that, through its constant and ever-adaptive shapeshifting nature, has overcome its bestial irrationality, replacing it with something even more effective in its quest to quench its never-ending thirst - the mystical knowledge of the Superior Planes. The dark motivations of these beings are in perpetual and constant change, often incomprehensible to the rationalization of mere mortals. In any case, the fact is most High Mimics show great interest in the entropy that encircles the mundane life.


Expanded Spell List

The Mimic lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 

Mimic Expanded Spells

 

Spell Level

Spells

1st

Longstrider, Zephyr Strike

2nd

Enhance Hability, Kinetic Jaunt

3rd

Haste, Little Servant

4th

Evard Black Tentacles, Freedom of Movement

5th

Animate Objects, Telekinesis

 

 

Mystic Symbiote

Starting at 1st level, if you are not wearing medium or heavy armor, you gain Symbiote Points equal to your number of available Pact Spell Spell Slots + 1.

At the end of a long or short rest, or as a bonus action (which can be used up to a number equal to proficiency bonus per long rest), you can distribute Symbiote Points beetween your melee attack rolls and damage rolls simultaneously and your Armor Class, capped at up to +2 for each. For example, you could have the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. 

The distribution limit increases to +3 for each at level 11. Additionally, you learn the Primal Savagery cantrip, which counts as a Warlock cantrip for you.

 

Infected Boon

 Starting at 6th level, you gain certain benefits depending on your Pact Boon.

Infected Pact of the Blade

Pact Weapons are now integrated into your body, and you cannot be disarmed while holding them. Additionally, your Grapple checks can be made with your Charisma + BP attribute instead of Strength (Athletics).

Infected Pact of the Chain

You can summon a Juvenile Mimic as your familiar.

Infected Pact of the Talisman

After a long rest, choose an Skill. You have proficiency with this Skill while you have the Talisman in your possession, until your next long rest.

Infected Pact of the Tome

You can communicate telepathically with one creature within 30 feet. from you. The creature can only understand you if it shares a language with you.

 

Ever-changing Fisionomy

Beginning at 6th level, you can add your Proeficiency Bonus modifier in a Constitution saving throw you make to maintain your concentration on a spell of the Transmutation school that you cast on yourself.

 

Otherworldly Conjunction

Beginning at 10th level, if you have at least 2 Symbiote Points, you gain the following benefits:

  • You have Resistance to Acid damage.
  • You have additional 10 ft. movement speed.
  • You can make an attack as a Bonus Action after casting a Transmutation spell on yourself.

 

Apex Predator

When you reach 14th level, as an Action, you can lie completely still and Hide - camouflaging yourself and blending your scent with your surroundings. In this condition, you have advantage on Stealth checks, and perception checks that rely on vision, smell or sound have disadvantage against you. If you act, move, or use reactions, this condition ends. A creature with Truesight can immediately identify you.

 

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