Rogue
Base Class: Rogue

The outsider has chosen you and gifted his mark upon your flesh binding you with the void. Use its powers and gifts as you see fit But be wary of the untold price. Ver 1 includes most  powers and abilities from the first dishonored game  changed and "Balanced" For use in a D&D 5e Campaign. Feel free to use and modify as you see fit. Feedback on balancing power cost is very welcome.

Gifts Of The Void

You gain a pool of energy From Your Link to the void, Granting you Void Points equal to 2 + Your wisdom Modifier per Level of rogue your character has taken. These points are used to fuel Abilities Granted to you by the void. you replenish half your expended points rounded down on a short rest and replenish all points on a long rest. At lvl 3 you Gain 2 of The Mark Abilities Listed- (Eyes Of The Void, Blink, Bend Time, Windblast, Possession & Swarm). You Gain Additional Abilities as you level. +1 at lvl 6, 9, 12, & 15. It is recommended that you start with (Eyes Of The Void & Blink) however the choice is up to you. Any saves against your abilities = 8 + proficiency + wisdom modifier.

Eyes Of The Void = You Gain DarkVision of 60ft. In addition as a bonus action you may spend 2 Mark Points and gain the effects of the see invisibility spell for 1 Minute.

Blink = As a Bonus action You May spend 3 Mark Points to silently teleport up to 30ft to any unoccupied space for an additional 2 mark points you may increase the range to 60ft.

Bend Time = Once on your turn you may spend 3 Mark Points to grain an additional bonus action on that turn, Alternatively you may Spend 8 points to gain an additional Action.

Wind Blast = Using your Action you May spend 5 Mark points to create a Sudden Blast of Force in a 30ft cone originating from you all creatures within the cone make a dexterity saving throw Taking Damage Equal To Your Sneak Attack and being pushed back 10 ft on a failed save or only taking half damage and not being pushed on a successful save. Inanimate Objects Such as Doors, Windows, Pots, Etc Take Max damage.

Possession = As an Action you May spend 5 Mark points to attempt to posses a creature within 5 ft of you. The target must Succeed a wisdom save against your ability or be controlled by you for up to 1 minute repeating the save each turn after the first during active combat. During this time your character vanishes taking no turns until the possession ends and you take the turn of the posses creature. however you do not gain Access to any of the creatures abilities. You may move up to the creatures full movement and you may perform basic tasks including basic attacks but you will not benefit from abilities such as extra attack.

Swarm = As a bonus action you can spend 2 points to summon a swarm of rats for up to 10 minutes. The Rats will devour any corpses within their vicinity taking 1 minute per corpse the rats can also be used to distract enemies and even impose disadvantage on an enemy in combat however the rats will not Attack Living creatures, Alternatively You may spend 5 points to create a Rat swarm that will also Attack enemies and gain a damage and hit bonus equal to your wisdom modifier.

 

 

Hidden within the shadows

You Gain Advantage On Stealth checks made when in dim or dark areas. 

Steps of the Void

You gain Advantage on stealth checks for the purpose of moving quietly.

Heightened Reflexes

You Gain a Second Reaction To Use Per Round of Combat. and when using the Uncanny Dodge Reaction you Can reduce the damage taken by an additional amount equal to your dexterity modifier.

Blood Channel

When You Have an Insufficient Supply of Mark/Void Points to fuel your abilities you may use your Health Points to Fuel your Abilities However the Cost of using your HP is equal to three Times the cost of Mark/Void Points.

Embrace Of the Void

At 17th LVL You Gain the ability to fully embrace your connection to the Void. As an Action you Can Seize The Full Power of the void Entering an enhanced state of being. For 1 minute you can use any version of your Void Granted abilities at no Mark/Void point Cost and in addition you can use the features of bend time twice within the same turn. however once the effects of Embrace Of The Void end you Lose all remaining Mark/Void points and Gain 1 Level Of Exhaustion Until You take a Long Rest. you may still use Blood Channel to fuel use of your abilities. Once you use Embrace Of The Void you cannot do so again until 1d4 Days have passed Taking at least 1 long rest and eating 1 meal / ration on each day for the number of days rolled.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes