Bard
Base Class: Bard

As a minstrel begins his song, out on the stage steps a dancer, clothed in a delicate costume. She moves in a way that seems almost magical, gracefully waving around her hands and props in a dazzling display of movement. On the battlefield, she uses her magical dance to inspire those with whom she fights. While her resilliance leaves much to be desired, no fighter on the battlefield would want to see such an opponent.

Fancy Footwork

When you join the College of Dance at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Dance

When you join the College of Dance at 3rd level, you learn wondrous movements that invigorate allies to heights. Also, you gain proficiency with Performance if you do not have it already, and can double your proficiency bonus for it. 

You can expend a use of your Bardic Inspiration as an action to grant one target within 5 feet a magical burst of speed. The target can then use their reaction to move up to their walk speed and make one weapon attack. After taking this action, you can take the dash, disengage or, dodge actions as a bonus action. You cannot be wearing any armor when you use this action, unless it is light armor.

Unarmored Defense

Also at 3rd level, your fluid and beguiling movements while unarmored distract your opponents as your moves flow into one another.

While you are not wearing any armor, your Armor Class equals 10 + your dexterity modifier + your charisma modifier.

Dance Specialization

At 6th level, you can choose between two different paths that separate those who study under the broader College of Dance.

  • Additional Magical Secrets: You can learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
  • Martial Training and Fighting Style: You can choose two martial weapons that do not have the heavy property, you gain proficiency in those weapons. Also, you can pick one fighting style from the options below:

- Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

-Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Additional Magical Secrets

You can learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.

Martial Training - Dueling

You can choose two martial weapons that do not have the heavy property, you gain proficiency in those weapons. Also, you gain the dueling fighting style:

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Martial Training - Two-Weapon Fighting

You can choose two martial weapons that do not have the heavy property, you gain proficiency in those weapons. Also, you gain the two-weapon fighting, fighting style:

Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Graceful Dance

Starting at 14th level, you can do your dance as a bonus action, your elegant moves becoming quicker but no less inspiring. If you use your dance in this way and use your action to cast a spell or make a weapon attack, you can cast a cantrip or make an additional weapon attack.

When you join the College of Dance at 3rd level, you learn wondrous movements that invigorate allies to heights. Also, you gain proficiency with Performance if you do not have it already, and can double your proficiency bonus for it. 

You can expend a use of your Bardic Inspiration as an action or bonus action to grant one target within 5 feet a magical burst of speed. The target can then use their reaction to move up to their walk speed and make one weapon attack. If used as an action, you can take the dash, disengage or, dodge actions as a bonus action. You cannot be wearing any armor when you use this action, unless it is light armor.

Comments

Posts Quoted:
Reply
Clear All Quotes