Wizard
Base Class: Wizard

The tattooist are pictured as those who wish their artwork to be seen by masses of people on a different scale, however when magic comes into play their artwork takes on a different meaning. By imbuing arcane power into ink they are able to paint or etch pictures into the skin of others or themselves making them the ideal arcane focus for many spells. When tattoos come to life something great will happen wether it be creative or destructive. 

Mystic Ink

Upon reaching 2nd level you can take an hour to perform a ritual where you infuse arcane power into the ink that you have. This ink can be used with the tattooing tool or the painters kit. 

Intriguing Canvas

Beginning at 2nd level you gain proficiency in the performance and intimidation or persuasion skill. 

The Marked

To those who look at you, your body exudes mysticism and awe but not in a good way. Most people find you frightening and scary little do they know the truth of what lies beneath. 

The Soft Spoken

You view your body as a work of art and are glad to have people ask you questions about it. You have a warm heart and a kind soul or at least that what it looks like on the outside.

Ink shield

Upon reaching 6th level the amount of spells that you have tattooed on your body have created an arcane ward. You gain resistance to bludgeoning piercing and slashing and your choice of fire thunder or lighting damage. 

ink shield

Choose your ideal ink resistance 

Tattoo Transfer

Starting at 10th level you gain the ability to transfer a spell (tattoo) onto the body of a willing creature. The creature is able to cast the spell even if they don't have spell casting abilities (the dc =8+prof+int) . The spell can be up to 3rd level including cantrips, once the spell in transferred to the creature you don't have the ability to cast the spell until it returns to you. The tattoo returns to your skin when the creature uses the spell or after a period of 24 hours once it returns to your skin the spell can be used immediately afterwards.

starting at 14th level you can transfer the same spell up to three creatures instead of one. 

Spell Steal

Upon reaching 14th level you are able to copy a spell that originates from another class's spell list. You can steal the spell and transcribe it onto your body, however you can only use the spell once per long rest. 

 

At 20th level you can steal an additional spell from other casters spell list.

Stolen Spells

You gain the use of certain spells from other casters. Your affinity for such has grown allowing you to gain the use of several more spells.

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