Base Class: Warlock
You gain snake ability’s from poison, charms, shale changing.
Expanded Spell List
The Serpent lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Serpent Gaze
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmedby you until the end of your next turn. The charmedcreature’s speed drops to 0, and the creature is incapacitated and visibly dazed.
On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.
Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.
Reptilian Resilience
Your patron has granted you an unnatural resilience. Starting at 6th level, you gain immunity to poison damage and have advantage on spell attacks and other magical effects.
Serpent Gift
Beginning at 10th level, you can use an action to cast polymorph into any type of Snake twice per short rest. For your stats, see the Monster Manual.
Venemous Aura
Beginning at 14th level, you are surrounded by the dark energies of your patron. For one minute any creature within 20 feet of you that is hit by an attack from you or your allies takes an additional 2d10 poison damage. You must finish a short or long rest before you can use this feature again.
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