Base Class: Barbarian
Those who are claimed Curse Bearers are calamity embodied in a person. Their constitution allows them to bear the curses but those around them may be inflicted with them through their rage.
Wrath of the Curse
Starting when you choose this path at 3rd level you let the curses haunting you loose. When entering Rage you roll a d4 to determine which curse afflicts the vicinicty:
Pestilence - Everyone in a 5ft. radius including you suffer poison or necrocrotic damage (your choice) equal your Rage Damage at the beginning of your turn.
Hunger - Everyone in a 5ft. radius including you suffer additional damage equal your Barbarian Level each time they are hit by an Attack.
War - Everyone in a 5ft. radius including you suffer a penalty to AC equal to your Rage Damage.
Death - Everyone in a 5ft. radius including you suffer damage equal to your Barbarian Level when they hit another creature with an Attack.
Hexing Strike
When using your Reckless Attack feature the first hit on a target gives them a penalty to their next Saving Throw equal to your Rage Damage until the end of their next turn.
This feature is strenghtened on the 14th level causing all Saving Throws made when under this effect to be performed with the same penalty.
Draining Curse
Starting at 6th level you can target a creature affected by your Wrath of the Curse feature as a Bonus Action and expend one of your Hit Die. The targeted entity takes Necrotic damage equal to the Hit Die Roll + your Rage Damage. This damage cannot be reduced in any way.
Veil of Jinxes
Starting from the 10th level you can draw a portion of the misfortunes you and those around you carry to form a veil. After hitting a creature but before rolling damage you can choose to create a Veil of Jinxes around you. You gain Temporary Hit Points equal to half of the damage done (round down) by the Attack which vanish at the end of your next Turn. You can do so a number of times equal to you Proficiency Modifier. You regain all uses of this feature after finishing a Long Rest.
Maledict's Pull
At 14th Level the Range of your Wrath of the Curse feature increases to 10ft. Additionally as part of your Multiattack you can perform the Maledict's Pull: You stomp your foot creating a Vortex of cursed power, all creatures within the range of your Curse have to succeed a Strenght Saving Throw equal to 8 + your proficiency Bonus + your Strength or Constitution Modifier. On a failed save they are pulled 5ft. in your direction if they colide with you or any other entity they take d12 + your casting modifier points of Bludgeoning damage and have their speed reduced by 10 ft. On a save they are not affected by the effect.
You can use this feature a number of times equal your Proficiency Bonus and regain all expanded uses after finishing a long rest.
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