Base Class: Paladin
The Oath of Paradise inspires hope in the hearts of dreamers. Paladins who take this oath wield an enthralling power of hope like a weapon. Rather than casting their foes away, these paladins bend and cajole enemies into service a dream of paradise.
Paladins of paradise consort with evil creatures often. They enter nightmarish dens of evil to bring monsters there to heel. Some paladins of this order travel with a retinue of evil creatures they hope to reform, while some evil paladins align with evil to make nightmares come true. Consider your characters dreams. What will paradise look like when it is reached?
TENETS OF PARADISE
The tenets of the Oath of Paradise guide paladins to convert their enemies into champions of their cause.
Fly Many Banners. Your dreams reflect your needs. Attend to every dream—paradise asks no less.
Be Seen. Your dreams are unknown to your foes. Let them be witnessed through your strength.
Allow no Slander. Mockery is pathetic. Teach the doubtful to believe in hope and dreams.
Raise Towers. Anyone can find the way to paradise. Raise towers to lead the way.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Paradise table. See the Sacred Oath class feature for how oath spells work.
Oath of Paradise Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
3rd-level Oath of Paradise feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Abduct Ally. You can use your Channel Divinity to rally a creature to your side. As an action, you can speak a command to a creature you can see within 30 feet of you. The creature must make a Wisdom saving throw. On a failed save, the creature is charmed by you, it considers you an ally until the end of your next turn, and it obeys your command on its next turn to the best of its ability. You can command the target to move and take an action. That action can be the Attack (one weapon attack only), Dash, or [Tooltip Not Found] action. The target won't obey a command that it knows would directly harm itself, but it is willing to fight on your behalf.
View Paradise. When you make a Charisma (Persuasion) or (Intimidation) check, you can use your Channel Divinity to add a d10 to the roll.
Aura of Belief
7th-level Oath of Paradise feature
Your vision of paradise inspires hope in the hearts of the hopeless. Creatures you choose within 10 feet of you have disadvantage on saving throws to avoid the charmed condition.
At 18th level, the range of this aura increases to 30 feet.
Possessing Dream
15th-level Oath of Paradise feature
Your dreams can possess the hearts of your enemies when they are most vulnerable. When you reduce a creature to 0 hit points, you can use the Abduct Ally option of your Channel Divinity feature on that creature (no action required). In addition to the normal effects, on a failed save, the creature drops to 1 hit point instead. At the end of the creature's next turn, it drops to 0 hit points.
Mass Suggestion
20th-level Oath of Paradise feature
As an action, you can manifest a powerful waking dream within the minds of others. You can use this feature to cast the [spell]mass suggestion]s/spell] spell. A creature has disadvantage on its saving throw against this casting of the spell.
You can use this feature once, and can't use it again until the finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/22/2020 3:36:42 AM
|
17
|
0
|
1.0
|
Coming Soon
|
|
|
7/26/2022 6:38:18 PM
|
34
|
3
|
version: updated september 21
|
Coming Soon
|
|
|
12/19/2023 7:20:28 PM
|
75
|
1
|
--
|
Coming Soon
|
Comments