Base Class: Sorcerer
Your source of magic comes from having a powerful spell caster that was mingled with your blood or that of your ancestors. These sorcerers have trained to manipulate spells and bend them to their will. These sorcerers are trained to better control their magic abilities and better manipulate the world around them. They could be trained by a sorcerer family, a powerful spell caster, or a magical creature that takes them under their wing.
Bolstering Magic
Magic flows through you at all times, starting at 1st level, you have +2 to constitution and the ability to turn sorcery points into hit points. The hit points equal 4 times the amount of sorcery points used.
Magic Freedom
At level 6, you have 3 metamagic choices at this level, 4 at level 10, and 5 at level 17.
Shape Magic
Starting at 14th level, you gain new metamagic options:
Instant Spell
When you cast a spell, if it takes longer than 1 minute to cast, you can spend a number of sorcery points equal to the spell's level to reduce it to 1 action.
Delayed Spell
You can spend 1 action and a number of sorcery points equal to the level of the spell to prepare them; after a spell is prepared, the spell slot is expended. A prepared spell can be cast without the use of an action. (For example, spend 3 sorcery points to prepare Fire Ball for an action, expending a 3rd level spell slot). A spell can be prepared for 1 minute before it must be cast. You must concentrate on this spell. If concentration is broken or you don’t cast the spell by the end of the minute, the spell is cast on yourself. A spell requiring concentration is not eligible for this.
Metamagic Mastery
At 18th level, you gain the ability to create spell slots with sorcery points higher than 5th level. Spell slots made in this way can't be converted back to sorcery points and don't disappear after a long rest.
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SPELL SLOT LEVEL |
SORCERY POINT COST |
|---|---|
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6th |
7 |
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7th |
8 |
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8th |
9 |
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9th |
10 |
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