Monk
Base Class: Monk

This Monk has had Mechanical Changes and has become a robot/cyborg

Robotic Body

You gain a +4 Constitution stat, your max constitution is now 24

Repair Body

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

Robot Lenses

Your eyesight has been upgraded, giving you advantage and proficiency on perception and investigation checks

Launch Missile

You can open up your shoulders and shoot a missile from inside you. This will deal 4d8 fire damage

Robotic Upgrade

You can choose to upgrade yourself. You can become a destructive Robot Monk and gain +4 Strength, a Agile Robotic Monk and gain +4 dexterity or a intelligent Robot Monk and gain +4 Wisdom. Your maximum for each stat will increase to 24.

Destructive Upgrade

Gain +4 Strength and increase your max strength to 24

Knowledge Upgrade

Increase your wisdom by 4, your max wisdom score is now 24

Speed Upgrade

Increase your dexterity score by 4, your max dexterity is now 24

Robotic Strike

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

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